CodeJingle
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/25/2022 in #open-brush-bugs
Removing resolution limit on importing image from media library
Hi I have custom build working and am trying to tweak the resolution limit for importing images into the sketch (More Options... -> Labs -> Media Library -> Local Images).
As a test I tried NOPing ValidateDimensions in ImageUtils.cs then doing a clean build but that doesn't seem to have an effect to be able to load a higher resolution image. Any suggestions?
28 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/22/2022 in #open-brush-bugs
How to run OpenBrush in Passthrough on Quest?
OpenBrush works fine except I wanted to run the app in mixed reality mode or XR or passthrough (whatever it's called). I've seen the youtube videos and I'm like "yeah I want to do that".
I'm running OpenBrush Quest sku, version 1.0.206, installed from AppLab, on a Quest Pro headset. I'm running the app fully from the headset, untethered, not through steam no link cable etc.
I have passthrough enabled on my headset and it's my default environment whenever I'm not in an app. So I expect the issue is not related to device settings.
3 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/21/2022 in #open-brush-bugs
1.0.206 Not Working on Quest Pro
I tried testing 1.0.206 (OpenBrush_Quest_1.0.206.apk) on Meta Quest Pro with latest firmware and it is not working for me. Wondering if anyone else is having the same issue?
AppLab version works fine.
39 replies