Kristian Notari
Kristian Notari
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DHDistant Horizons
Created by coolgamer123 on 6/9/2024 in #help-me
Random holes
For me, instances of this behaviour occur when the not rendered bit is water or something much lower in altitude than the other stuff. If you go near the not rendered bit or just fly lower near it, it renders
14 replies
DHDistant Horizons
Created by Kristian Notari on 6/8/2024 in #help-me
Moving fast remove lods behind, regenerate after a while
Nothin behind me get rendered as LOD before I actually turn 180º to look at it and even then it’s really slow and seems stuck sometimes, need to fly higher to make it visibile
16 replies
DHDistant Horizons
Created by Kristian Notari on 6/8/2024 in #help-me
Moving fast remove lods behind, regenerate after a while
I already tried adjust with cpu load and nothing changed
16 replies
DHDistant Horizons
Created by Kristian Notari on 6/8/2024 in #help-me
Moving fast remove lods behind, regenerate after a while
The strange thing is that with the previous version everything was working fine. I mean, already loaded chunks which I just traveled through should be the first to be rendered as LODs or not? Usually what was lagging behind was generation around me when traveling fast, for unexploited chunks, but for already traveled chunks they would stay there
16 replies
DHDistant Horizons
Created by Kristian Notari on 6/8/2024 in #help-me
Moving fast remove lods behind, regenerate after a while
(the first screen is lower on the ground cause going high up somehow forces DH to render more distant lods which have been previously dropped)
16 replies
DHDistant Horizons
Created by Kristian Notari on 6/8/2024 in #help-me
Moving fast remove lods behind, regenerate after a while
(as you can see in the screens)
16 replies
DHDistant Horizons
Created by Kristian Notari on 6/8/2024 in #help-me
Moving fast remove lods behind, regenerate after a while
I shall say the whole loaded chunk lods on world load are always visibile. Only new traveled over chunks get dropped and I can only see prior chunks or the ones I'm flying over.
16 replies
DHDistant Horizons
Created by Kristian Notari on 6/8/2024 in #help-me
Moving fast remove lods behind, regenerate after a while
32gb ram 24gb allocated, running discord aside
16 replies
DHDistant Horizons
Created by Kristian Notari on 6/8/2024 in #help-me
Moving fast remove lods behind, regenerate after a while
i5 12th + 2600 super
16 replies
DHDistant Horizons
Created by Kristian Notari on 6/8/2024 in #help-me
Moving fast remove lods behind, regenerate after a while
300fps, no lags, no stutter, everything running smoothly, chunk generation while flying is always ahead of me, can't close the gap
16 replies
DHDistant Horizons
Created by Kristian Notari on 6/8/2024 in #help-me
Moving fast remove lods behind, regenerate after a while
Chunks are generating fine while I travel at high speeds in front of me, chunks behind sort of "get dropped"/"removed".
16 replies
DHDistant Horizons
Created by Kristian Notari on 6/8/2024 in #help-me
Moving fast remove lods behind, regenerate after a while
It was working fine prior to the latest update. What's missing are lods behind, chunks I've already loaded and already seen once / traveled over.
16 replies
DHDistant Horizons
Created by mellcula on 6/8/2024 in #help-me
Help finding correct setting to change
1.20.1 + fabric 0.15.11 here
10 replies
DHDistant Horizons
Created by mellcula on 6/8/2024 in #help-me
Help finding correct setting to change
Same here. Adding on that, if you then exit and load the same world again the lods load up correctly and you can see the whole traveled chunks. If you then start moving, the new chunks loaded/generated get the same behaviour as author's saying
10 replies
KKysely
Created by Kristian Notari on 3/6/2024 in #help
Static/reusable custom window functions
Also, I noticed there's no way to accomplish the following if I'm right:
array_agg("c1" order by "c2" asc)
array_agg("c1" order by "c2" asc)
cause the orderBy bit is only available after applying a over partitioning. Is that correct?
3 replies
KKysely
Created by Kristian Notari on 2/28/2024 in #help
On Conflict do update set ALL to be inserted columns
Maybe by adding a doUpdateSetAllFromExcluded
5 replies