Razor
Razor
DHDistant Horizons
Created by Razor on 4/3/2025 in #help-me
black fogs appearing when turning on the DH rendering
thank you tho 🙏
17 replies
DHDistant Horizons
Created by Razor on 4/3/2025 in #help-me
black fogs appearing when turning on the DH rendering
sorry for wasting your time
17 replies
DHDistant Horizons
Created by Razor on 4/3/2025 in #help-me
black fogs appearing when turning on the DH rendering
im sorry for my negligence guys
17 replies
DHDistant Horizons
Created by Razor on 4/3/2025 in #help-me
black fogs appearing when turning on the DH rendering
oh my god
17 replies
DHDistant Horizons
Created by Razor on 4/3/2025 in #help-me
black fogs appearing when turning on the DH rendering
[visuals] #whether to cave maps are visible when held by players from the third-person perspective. cave_maps_visible_in_third_person = true #whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc. screen_shaking = true #true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact. emissive_block_models = true #whether to make the screen flash white during nuclear explosions. nuclear_bomb_flash = true #true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in. biome_ambient_light = true #true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders. biome_ambient_light_colorin false #true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders. biome_sky_overrides = true #true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders. biome_sky_fog_overrides = true #true if ambersol block renders with rays of light emerging from it. ambersol_shines = true #true if irradiated effect makes mobs glow. May conflict with shaders. radiation_glow_effect = true #determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right. #Range: -12000 ~ 12000 subterranodon_indicator_x = 22 #determines how far from bottom the subterranodon flight indicator renders on the screen when mounted. #Range: -12000 ~ 12000 subterranodon_indicator_y = 6 #true if sugar rush makes the world more saturated. May conflict with shaders. sugar_rush_saturation_effect = true [audio] #whether nuclear explosions briefly muffle other sounds. nuclear_bomb_muffles_sounds = true
17 replies
DHDistant Horizons
Created by Razor on 4/3/2025 in #help-me
black fogs appearing when turning on the DH rendering
alraight
17 replies
DHDistant Horizons
Created by Razor on 4/3/2025 in #help-me
black fogs appearing when turning on the DH rendering
ill go try it
17 replies
DHDistant Horizons
Created by Razor on 4/3/2025 in #help-me
black fogs appearing when turning on the DH rendering
but i havent done it on the aternos alex cave toml file
17 replies
DHDistant Horizons
Created by Razor on 4/3/2025 in #help-me
black fogs appearing when turning on the DH rendering
yes i did
17 replies