black fogs appearing when turning on the DH rendering

im playing on 1.20.1, forge, embeddium, modded, aternos (10 chunks) how do i get rid of the black smokes? It only appears when i turn on the option and i cant see anything, it doesnt render also
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7 Replies
Miki_P98
Miki_P982d ago
Have you applied the Alex's Caves fix? #faq-mod-support
Razor
RazorOP2d ago
yes i did but i havent done it on the aternos alex cave toml file ill go try it
Puhpine
Puhpine2d ago
You don't need to do it on the server Can you send over the Alex caves config file here so we can see if you applied the fix correctly?
Razor
RazorOP2d ago
alraight [visuals] #whether to cave maps are visible when held by players from the third-person perspective. cave_maps_visible_in_third_person = true #whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc. screen_shaking = true #true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact. emissive_block_models = true #whether to make the screen flash white during nuclear explosions. nuclear_bomb_flash = true #true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in. biome_ambient_light = true #true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders. biome_ambient_light_colorin false #true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders. biome_sky_overrides = true #true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders. biome_sky_fog_overrides = true #true if ambersol block renders with rays of light emerging from it. ambersol_shines = true #true if irradiated effect makes mobs glow. May conflict with shaders. radiation_glow_effect = true #determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right. #Range: -12000 ~ 12000 subterranodon_indicator_x = 22 #determines how far from bottom the subterranodon flight indicator renders on the screen when mounted. #Range: -12000 ~ 12000 subterranodon_indicator_y = 6 #true if sugar rush makes the world more saturated. May conflict with shaders. sugar_rush_saturation_effect = true [audio] #whether nuclear explosions briefly muffle other sounds. nuclear_bomb_muffles_sounds = true
Puhpine
Puhpine2d ago
You're missing "g ="
Razor
RazorOP2d ago
oh my god im sorry for my negligence guys sorry for wasting your time thank you tho 🙏
Puhpine
Puhpine2d ago
Np!

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