Feanix
Feanix
SMSatisfactory Modding
Created by Fips_Builder on 3/8/2025 in #help-using-mods
UObjects are kinda going in the Scary Area for no reason
In other words, most "users" of life can get by with a basic understanding of gravity, electricity, mathematics. They don't need to worry about relativity, quantum nature, imaginary numbers. But those are the things I like learning about. Those are the concepts I like thinking about and bridging to connect to my every day life. So, I do agree that a user isn't supposed to know and shouldn't be expected to. But I expect myself to, which requires education of some form, whether institutionalized or independent. I tend to take the independent route, given certain obstacles. Which may give some insight into why my thought processes look the way they do: I rarely have access to some form of mentor or more knowledgeable person to rectify any hiccups. Not something you HAVE to do though. I know I'm a fringe case.
58 replies
SMSatisfactory Modding
Created by Fips_Builder on 3/8/2025 in #help-using-mods
UObjects are kinda going in the Scary Area for no reason
Allow me to reword. How do I learn how to "trawl through the logs" more effectively? What, besides experience, alerts you to "easy-to-troubleshoot possibilities"? How do I learn or improve my triage skills? How did you determine that the mods that I thought I was having an issue with was the actual culprit, and therefore required redirecting to the specialized place? Also, tangent, but why didn't FRED do trawl through the logs for me? Is he human or machine? I've seen him do it for others. How do you approach digesting a file/log/code that is 200k lines plus? I have my methods but I wonder what I can learn from you. But you also don't have to be a teacher. Just cause I'm asking these questions doesn't mean I expect you to answer them. I know that my path is more fringe than others and I don't expect everyone to accommodate for that.
58 replies
SMSatisfactory Modding
Created by Fips_Builder on 3/8/2025 in #help-using-mods
UObjects are kinda going in the Scary Area for no reason
I also find it a little odd that automatically using a particular mod means that an issue should be solved somewhere else. Now, if we were able to figure out that it is causing the issue, then sure. But automatically assuming it is the culprit is....idk it just rubs me wrong. How is a user supposed to know, when experiencing an issue, whether it is because of that or not? Should one first check the overall situation before narrowing it down to that specifically? Unless there is something you know that I don't. I would like to know that so that I stop potentially annoying you with any lack of education that I appear to be exercising. I know how annoyed I can get when someone thinks they know something that they don't actually and appear to be unwilling to adjust their mindset. I don't know if that is the vibe you're getting.
58 replies
SMSatisfactory Modding
Created by Fips_Builder on 3/8/2025 in #help-using-mods
UObjects are kinda going in the Scary Area for no reason
And I do think that differentiating between the two is important. Perhaps not necessarily for someone who isn't experiencing the problem or using the mod. But it's the difference between "Did I design my entire power system incorrectly?" versus "Did I design my entire production line incorrectly?" which requires two completely different solutions. In my personal case, the temporary solution is not to delete any buildings. Just stop clicking so quickly. I do not yet know if this solution generalizes. I do not yet know if the Inventory Slots mod (or any other mod I turned off) has to stay off.
58 replies
SMSatisfactory Modding
Created by Fips_Builder on 3/8/2025 in #help-using-mods
UObjects are kinda going in the Scary Area for no reason
Given that it isn't solved and I'm still in discussions with the dev, I won't report my conclusions yet. But it was a component of the new update for DS.
58 replies
SMSatisfactory Modding
Created by Fips_Builder on 3/8/2025 in #help-using-mods
UObjects are kinda going in the Scary Area for no reason
I am there. IIRC, you said it was RP specific, as opposed to the whole suite. Anywho, on my end, I found the issue.
58 replies
SMSatisfactory Modding
Created by Fips_Builder on 3/8/2025 in #help-using-mods
UObjects are kinda going in the Scary Area for no reason
If I'm not mistaken, those look like the Modular Reactors. Your video isn't playing for me so I only have the thumbnail. Following a series of assumptions, perhaps you are experiencing the EXACT same issue as me, instead of just similar. Are you making use of the Digital Storage mod?
58 replies
SMSatisfactory Modding
Created by Fips_Builder on 3/8/2025 in #help-using-mods
UObjects are kinda going in the Scary Area for no reason
McCovican gonna be busy today. I'm also still experiencing it. I'm narrowing down the cause though. I also don't think deleting the Inventory Slots 300 mod reverted my inventory back to "normal size", so I don't know if it is still having a significant effect on the UObject count.
58 replies
SMSatisfactory Modding
Created by Feanix on 3/8/2025 in #help-using-mods
Too Many UObjects but from where?
Why didn't FRED read my log like he does for other people?
43 replies
SMSatisfactory Modding
Created by Feanix on 3/8/2025 in #help-using-mods
Too Many UObjects but from where?
From what you mentioned, Cartographer stayed and Enhanced Sorting is a dependency for something. I turned off any other mods that I don't need, along with the ones you mentioned were issues. Also, the Enhanced Sorting mod page states "The mod has no noticeable effect if the inventory being sorted has no filtered slots." so, if true, that would align with your assumption of "possibly, but unlikely".
43 replies
SMSatisfactory Modding
Created by Feanix on 3/8/2025 in #help-using-mods
Too Many UObjects but from where?
Working on your suggestions. Just dropped my save into SCIM. Intuition tells me that 663 total buildings from Refined Power is an okay number. I do understand that 1 visible object =/= 1 UObject. I do also understand that RP is habitually UObject heavy. Some things I could do that wouldn't fundamentally break my factories/workflow/enjoyement would be deleting the wind and water turbines (not the water dams) and that would eliminate 150ish from that 663 (equals 510ish). And that's only 24 nuclear heaters/120 generators at full capacity. Something feels very wrong or i'm using it completely wrong if it can't make 60GW without unmanageable UObject bloat. But I do have some doubts about the nearly 1800 Digital Storage buildings being fine. And I have not done whatever you did to let you come to the conclusions that you came to, so from a completely ignorant POV, I wonder if you were actually seeing RP and not DS. I don't doubt your expertise. I just can't figure out why the products of my problem solving procedures are bringing me to the EXACT same conclusion as you. That being said, depending on how DS handles itself and how the portable miner collector works, I could definitely see that being the problem. I have, maybe, 750ish portable miners? And, at peak, the collector collects from them every 15ish seconds? That's a lot of distributed calculation, no? Unless there is something that i am fundamentally not understanding. And I'm not sure what question to ask to figure out what I don't know I don't know so.... My next steps are to boot the game without (most of) the mods you mentioned were issues. I'll then fly around and replace all the turbines with power poles. I can't imagine doing it in SCIM would be easier but maybe it is and I just don't know. Then I'll go back to using the drop down menus in the crafting server and, if i'm still running into the problem, I'll report back. If i'm no longer running into the problem, I'll report back with a conclusion.
43 replies
SMSatisfactory Modding
Created by Feanix on 3/8/2025 in #help-using-mods
Too Many UObjects but from where?
Slightly unrelated, but more so a clear user error, a slightly better computer than I have now wouldn't max out my ram (I hover at about 15.7/16. No less than 15.2) because I have 70 tabs on chrome open while playing a computationally intensive factory simulation game, actually making the game run a bit better. Cause it does run better when Chrome is closed. And I know Chrome does have performance saving features built it but they don't work if you constantly alt tab and flip through (therefore loading) 20 sleeping tabs looking for that one thing from 3 days ago.
43 replies
SMSatisfactory Modding
Created by Feanix on 3/8/2025 in #help-using-mods
Too Many UObjects but from where?
Just not in the books for me in the next 3 hours
43 replies
SMSatisfactory Modding
Created by Feanix on 3/8/2025 in #help-using-mods
Too Many UObjects but from where?
McCovican gave me, like, 4 or 5 things to do. Until I try them, actually approaching a solution is impossible. Can't get anywhere if you don't walk (or roll or some other traversal accomodation technologies. Wheelchairs and such are a thing)
43 replies
SMSatisfactory Modding
Created by Feanix on 3/8/2025 in #help-using-mods
Too Many UObjects but from where?
Not at all but it is making me less angry about it, and a clear and calm mind is necessary when trying to solve any problem
43 replies
SMSatisfactory Modding
Created by Feanix on 3/8/2025 in #help-using-mods
Too Many UObjects but from where?
(P.S. this is also related to why people think UE5 games are crappy. Cause the devs aren't doing the work and blaming the engine. But that's a can of worms I'm not too interested in eating from)
43 replies
SMSatisfactory Modding
Created by Feanix on 3/8/2025 in #help-using-mods
Too Many UObjects but from where?
Recommendations from Epic are related to their target audience. For example, their tech works for Hollywood budget films. But it requires a computer(s) with vastly different set of specs and their advice/recommended practices/techniques is vastly different if that is your use case
43 replies
SMSatisfactory Modding
Created by Feanix on 3/8/2025 in #help-using-mods
Too Many UObjects but from where?
</thought> Follow up questions, or we on the same page now?
43 replies
SMSatisfactory Modding
Created by Feanix on 3/8/2025 in #help-using-mods
Too Many UObjects but from where?
BUT, if everything is working fine and the uobject are within "a decent range for the most common denominator", then there will be no negligible difference between running on a supercomputer versus....uhh....a nokia phone (I am hyperbolizing or exaggerating here cause I can't come up with an actual low spec computer that can run the game)
43 replies
SMSatisfactory Modding
Created by Feanix on 3/8/2025 in #help-using-mods
Too Many UObjects but from where?
So, in theory, a supercomputer doesn't solve the issue but delays it. You can edit your UObject limit but if you didn't code your game/mod properly or there are conflicts or you didn't optimize or a host of other possible factors, it will still create too many or even unnecessary UObjects, and even if your limit was a quadrillion, you would inevitably hit it.
43 replies