Second Cog
Second Cog
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DHDistant Horizons
Created by Second Cog on 4/30/2024 in #help-me
Render error with non-solid blocks
:(
20 replies
DHDistant Horizons
Created by Second Cog on 4/30/2024 in #help-me
Render error with non-solid blocks
LODs would look better without it for me
20 replies
DHDistant Horizons
Created by Second Cog on 4/30/2024 in #help-me
Render error with non-solid blocks
Personally I would like to avoid rendering trapdoors, fences etc.
20 replies
DHDistant Horizons
Created by Second Cog on 4/30/2024 in #help-me
Render error with non-solid blocks
Is there no planned option to ignore non-solid blocks for render in the future updates?
20 replies
DHDistant Horizons
Created by Second Cog on 4/30/2024 in #help-me
Render error with non-solid blocks
20 replies
DHDistant Horizons
Created by Second Cog on 4/30/2024 in #help-me
Render error with non-solid blocks
Like I'm literally standing on fully loaded structure and it's parts just act like this
20 replies
DHDistant Horizons
Created by Second Cog on 4/30/2024 in #help-me
Render error with non-solid blocks
Why I see all blocks normally except non-solid ones?
20 replies
DHDistant Horizons
Created by Second Cog on 4/30/2024 in #help-me
Render error with non-solid blocks
It's still uncomfortable
20 replies
DHDistant Horizons
Created by Second Cog on 4/30/2024 in #help-me
Render error with non-solid blocks
1.0 is a limit
20 replies
DHDistant Horizons
Created by Second Cog on 4/30/2024 in #help-me
Render error with non-solid blocks
I see non-solid blocks as LODs even closer
20 replies
DHDistant Horizons
Created by Second Cog on 4/30/2024 in #help-me
Render error with non-solid blocks
Prevention is only changes distance of this. The effect itself is not disappear
20 replies
DHDistant Horizons
Created by Second Cog on 4/30/2024 in #help-me
Render error with non-solid blocks
No description
20 replies
DHDistant Horizons
Created by Second Cog on 4/27/2024 in #help-me
LODs are "melting" when moving too fast — Multiplayer
Setting render distance with shaders (and without too) for 2-6 chunks and Overdraw prevention for 0.05 solved the issue
21 replies
DHDistant Horizons
Created by Second Cog on 4/27/2024 in #help-me
LODs are "melting" when moving too fast — Multiplayer
Is it possible to fix somehow as well?
21 replies
DHDistant Horizons
Created by Second Cog on 4/27/2024 in #help-me
LODs are "melting" when moving too fast — Multiplayer
@MarijnIsN00B (UTC+1) The same issue goes with shaders though
21 replies
DHDistant Horizons
Created by Second Cog on 4/27/2024 in #help-me
LODs are "melting" when moving too fast — Multiplayer
Okay, I've experimented and value of 0.1 neutralizes this sphere-like effect and I see LODs transform seamless
21 replies
DHDistant Horizons
Created by Second Cog on 4/27/2024 in #help-me
LODs are "melting" when moving too fast — Multiplayer
What value should I set?
21 replies
DHDistant Horizons
Created by Second Cog on 4/27/2024 in #help-me
LODs are "melting" when moving too fast — Multiplayer
The main problem still stands
21 replies
DHDistant Horizons
Created by Second Cog on 4/27/2024 in #help-me
LODs are "melting" when moving too fast — Multiplayer
Okay let me try it without zoom
21 replies