LODs are "melting" when moving too fast — Multiplayer
I'm using a fabric mod version - 2.0.4, and other mods like Sodium, Indium, Nvidium
I play multiplayer and chunks aren't able to load in time, so I see this sphere and LODs literally melting if I zoom or move too fast (elytra, boat). I documented result on video
Mods I installed are listed in log.
Solution:Jump to solution
Setting render distance with shaders (and without too) for 2-6 chunks and Overdraw prevention for 0.05 solved the issue
12 Replies
DH is incompatible with zoom mods
Okay let me try it without zoom
The main problem still stands
Oh and for the moving part, you can lower the overdraw prevention setting
What value should I set?
Okay, I've experimented and value of 0.1 neutralizes this sphere-like effect and I see LODs transform seamless
@MarijnIsN00B (UTC+1) The same issue goes with shaders though
Is it possible to fix somehow as well?
Solution
Setting render distance with shaders (and without too) for 2-6 chunks and Overdraw prevention for 0.05 solved the issue
i may be late to this
but are you perhaps using a mod called "better chunk loading"?
in my case atleast it was the root of all overdraw issues
it works with zoomify
it's overdraw issue i guess?
Yup
Usually zoom mods make DH think overdraw prevention needs to be more agressive and start rendering less
Oh
actually zoomify works prefectly for me in distant horizons