LODs are "melting" when moving too fast — Multiplayer

I'm using a fabric mod version - 2.0.4, and other mods like Sodium, Indium, Nvidium I play multiplayer and chunks aren't able to load in time, so I see this sphere and LODs literally melting if I zoom or move too fast (elytra, boat). I documented result on video Mods I installed are listed in log.
Solution:
Setting render distance with shaders (and without too) for 2-6 chunks and Overdraw prevention for 0.05 solved the issue
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12 Replies
MarijnIsN00B
MarijnIsN00B8mo ago
DH is incompatible with zoom mods
Second Cog
Second CogOP8mo ago
Okay let me try it without zoom
Second Cog
Second CogOP8mo ago
The main problem still stands
MarijnIsN00B
MarijnIsN00B8mo ago
Oh and for the moving part, you can lower the overdraw prevention setting
Second Cog
Second CogOP8mo ago
What value should I set? Okay, I've experimented and value of 0.1 neutralizes this sphere-like effect and I see LODs transform seamless
Second Cog
Second CogOP8mo ago
@MarijnIsN00B (UTC+1) The same issue goes with shaders though
Second Cog
Second CogOP8mo ago
Is it possible to fix somehow as well?
Solution
Second Cog
Second Cog8mo ago
Setting render distance with shaders (and without too) for 2-6 chunks and Overdraw prevention for 0.05 solved the issue
Brzoza
Brzoza8mo ago
i may be late to this but are you perhaps using a mod called "better chunk loading"? in my case atleast it was the root of all overdraw issues
Mati
Mati8mo ago
it works with zoomify it's overdraw issue i guess?
MarijnIsN00B
MarijnIsN00B8mo ago
Yup Usually zoom mods make DH think overdraw prevention needs to be more agressive and start rendering less
Mati
Mati8mo ago
Oh actually zoomify works prefectly for me in distant horizons
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