Render error with non-solid blocks
When LODs change for normal chunks, I can clearly see this visual bug with fences, glass panes, torches etc.
When you move back a little just so the chunk is visible like normal, but only non solid-blocks are displayed as LODs.
How can I fix this?
13 Replies
Seem like Overdraw Prevention
Can i see
Dh settings > advance > Graphics > Advance Graphics
?Prevention is only changes distance of this. The effect itself is not disappear
Try setting the value to like 0.1
I see non-solid blocks as LODs even closer
you can increase that value til you're comfortable with the visual
1.0 is a limit
It's still uncomfortable
Why I see all blocks normally except non-solid ones?
Like I'm literally standing on fully loaded structure and it's parts just act like this
DH renders everywhere, including inside of vanilla chunks.
Increasing your vanilla render distance / vanilla overdraw is the only solution.
Is there no planned option to ignore non-solid blocks for render in the future updates?
Personally I would like to avoid rendering trapdoors, fences etc.
LODs would look better without it for me
Not currently, no
:(
Don’t worry, same thing happens when your render distance is 20 chunks away and you zoom in at the edge of dh and your rd. Makes round holes in Minecraft