siuan
siuan
PDPolygonflow Dash
Created by siuan on 2/5/2024 in #dash-feedback
Pipe/Cable features/questions
i'm on dash 1.5.2. one thing about the first issue: i did delete the splines because i assumed they weren't necessary anymore, and doing so did not cause the output meshes to be deleted. and as for the second issue, it's very similar to another issue i had that i didn't report (sorry) in the last render i did, which was that i had deleted a scattering instance that i changed my mind about, and every time i re-opened or restarted the map, it would be respawned.
12 replies
PDPolygonflow Dash
Created by siuan on 2/5/2024 in #dash-feedback
Pipe/Cable features/questions
hi it was the to pipe/quick pipe tool. and the procedural mesh had vanished from the actors, there was no longer any procedural mesh component in the outliner, nor any cables that i'd made with the spline system. i redid it and converted them all to static meshes, instead. but i wasn't aware that the procedural mesh was a transient solution. also i have noticed that where i used the cable tool and converted those to static meshes, every time i open the level, a new cable is spawned in one of those locations, for reasons i don't really understand.
12 replies
PDPolygonflow Dash
Created by siuan on 2/5/2024 in #dash-feedback
Pipe/Cable features/questions
okay new problem: i finished doing the cables right before i went to sleep last night and i didn't convert them to static meshes, they seemed to persist until i restarted the engine. now i have opened up the map and apparently the hard work i did last night has been lost. the actors remain but they seem not to have any visible component anymore. is converting to static mesh a necessary part of the process? or have i missed something about the "to pipe" set of functions?
12 replies
PDPolygonflow Dash
Created by siuan on 2/5/2024 in #dash-feedback
Pipe/Cable features/questions
oh good, glad i'm not the only one! there is something else too, i dunno how easy/hard it would be. it would be very cool to add a looped bundle in the middle of a cable like you would on a desk to shorten it and keep everything neat. it looks more realistic too than having the two ends connect to the plug and the device.
12 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
thank you, i will definitely post it here!
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
oh that's great! thank you for pinging me. i hope to be able to try it soon. just been busy lately and also don't currently have a super solid idea in my head.
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
alright will do! thank you!
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
i appreciate your kind words, thank you. funnily enough i've been wanting to do this kind of scene for a long time, but there were always aspects of it that i knew would be kind of a pain, and so the tool made this very possible.
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
right, gotcha, well, it is a very exciting tool. i was really very happy not to have to devote so much time to getting certain technical things going, as i said.
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
do you have a roadmap anywhere? i'm curious about what else you plan to add
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
yes, but i did read you had some plans, maybe distant, regarding more terrain customization, so i'm sure whatever that is will help with this kind of thing
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
yes in this case i had a sort of concept of a meandering stream to help "close off" the scene because i always find it's the distance/background stuff that always gets you in the final images. so i did try messing around with the terrain like you said, but i didn't get quite the result i wanted.
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
i mean what i ended up doing
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
yeah that's what i had read on the server. it worked okay.
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
using the spline as a guide
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
so i projected the spline onto the terrain, converted to static mesh, and then went into the modeling tools and deformed it manually
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
well unless i'm missing something, and i looked through the chats here and couldn't find anything, you cannot automate making the spline deform the terrain to put a river into the scene
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
oh yes that's good
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
the scatter tool is realy very good, but in a lot of these cases i only had one version of any mesh and just a few places needed modification
71 replies
PDPolygonflow Dash
Created by siuan on 10/23/2023 in #dash
Some feedback
yes that was very helpful actually
71 replies