PHOBOSS
PHOBOSS
TIPThe Iris Project
Created by PHOBOSS on 3/4/2024 in #iris-issues
How does Iris handle End Gateway/Portal rendering with shaders?
the thing is why isn't it getting applied... does it count as a "custom shader" if I render endPortalBER through another BER?: https://github.com/IrisShaders/Iris/blob/1.16.5/docs/development/compatibility/core-shaders.md
12 replies
TIPThe Iris Project
Created by PHOBOSS on 3/4/2024 in #iris-issues
How does Iris handle End Gateway/Portal rendering with shaders?
I'm guessing this is just the default behavior when the actual shader isn't applied...
12 replies
TIPThe Iris Project
Created by PHOBOSS on 3/4/2024 in #iris-issues
How does Iris handle End Gateway/Portal rendering with shaders?
the thing is the shader is just scrolling the end_portal.png file...
12 replies
TIPThe Iris Project
Created by PHOBOSS on 3/4/2024 in #iris-issues
How does Iris handle End Gateway/Portal rendering with shaders?
12 replies
TIPThe Iris Project
Created by PHOBOSS on 3/4/2024 in #iris-issues
How does Iris handle End Gateway/Portal rendering with shaders?
slr, what does that mean exactly? does it let the .glsl shader code overwrite it or something?
12 replies
TIPThe Iris Project
Created by PHOBOSS on 3/4/2024 in #iris-issues
How does Iris handle End Gateway/Portal rendering with shaders?
the guy could only point me to the shader code...
12 replies
TIPThe Iris Project
Created by PHOBOSS on 3/4/2024 in #iris-issues
How does Iris handle End Gateway/Portal rendering with shaders?
ok, thanks I'll try asking BSL guys too about it
12 replies
TIPThe Iris Project
Created by PHOBOSS on 2/10/2024 in #iris-issues
how do I enable "transparent face sorting"?
that it came to this...
30 replies
TIPThe Iris Project
Created by PHOBOSS on 2/10/2024 in #iris-issues
how do I enable "transparent face sorting"?
What happened?
30 replies
TIPThe Iris Project
Created by PHOBOSS on 2/10/2024 in #iris-issues
how do I enable "transparent face sorting"?
dare I ask
30 replies
TIPThe Iris Project
Created by PHOBOSS on 2/10/2024 in #iris-issues
how do I enable "transparent face sorting"?
?
30 replies
TIPThe Iris Project
Created by PHOBOSS on 2/10/2024 in #iris-issues
how do I enable "transparent face sorting"?
💀
30 replies
TIPThe Iris Project
Created by PHOBOSS on 2/10/2024 in #iris-issues
how do I enable "transparent face sorting"?
No description
30 replies
TIPThe Iris Project
Created by PHOBOSS on 2/10/2024 in #iris-issues
how do I enable "transparent face sorting"?
sorry, bro was from the Oculus discord
30 replies
TIPThe Iris Project
Created by PHOBOSS on 2/10/2024 in #iris-issues
how do I enable "transparent face sorting"?
👍
30 replies
TIPThe Iris Project
Created by PHOBOSS on 2/10/2024 in #iris-issues
how do I enable "transparent face sorting"?
30 replies
TIPThe Iris Project
Created by PHOBOSS on 2/10/2024 in #iris-issues
how do I enable "transparent face sorting"?
lol
30 replies
TIPThe Iris Project
Created by PHOBOSS on 2/10/2024 in #iris-issues
how do I enable "transparent face sorting"?
oh wait... wrong server post sorry
30 replies
TIPThe Iris Project
Created by PHOBOSS on 1/19/2024 in #iris-issues
Giant stretched-out black triangles glitch
I heard you guys are using custom vertex formats is that right? embeddedt says it might have something to do with it
4 replies
TIPThe Iris Project
Created by PHOBOSS on 1/19/2024 in #iris-issues
Giant stretched-out black triangles glitch
Then I render the VertexBuffers in my Projector block's BER:
public void render(BlockPos projectorPos,float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay){
MatrixStack matrixStack = RenderSystem.getModelViewStack();
matrixStack.push();
matrixStack.multiplyPositionMatrix(matrices.peek().getPositionMatrix());

this.mirageBufferStorage.mirageVertexBuffers.forEach((renderLayer,vertexBuffer)->{
renderLayer.startDrawing();
vertexBuffer.setShader(matrixStack.peek().getPositionMatrix(), RenderSystem.getProjectionMatrix(),RenderSystem.getShader());
renderLayer.endDrawing();

});

matrixStack.pop();
public void render(BlockPos projectorPos,float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay){
MatrixStack matrixStack = RenderSystem.getModelViewStack();
matrixStack.push();
matrixStack.multiplyPositionMatrix(matrices.peek().getPositionMatrix());

this.mirageBufferStorage.mirageVertexBuffers.forEach((renderLayer,vertexBuffer)->{
renderLayer.startDrawing();
vertexBuffer.setShader(matrixStack.peek().getPositionMatrix(), RenderSystem.getProjectionMatrix(),RenderSystem.getShader());
renderLayer.endDrawing();

});

matrixStack.pop();
4 replies