Giant stretched-out black triangles glitch
Hello! I'm deving a mod called Mirage. Recently I've switched to using VertexBuffers to render fake structures but I came across this bug whenever I enable shaders:
Is there anyway I can change my code to work with yours?
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I initialize the VertexBuffers with this method whenever I rightclick on the projector block:
MirageBufferStorage:
Then I render the VertexBuffers in my Projector block's BER:
I heard you guys are using custom vertex formats is that right? embeddedt says it might have something to do with it