Epp
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu
92 replies
SMSatisfactory Modding
•Created by Raicu on 3/27/2025 in #help-using-mods
blueprint zooper + autolink?
For AutoLink, generally the end of the belt has to be exactly one regular nudge tick (100 units) into the connection port. Not sure how that corresponds to the zoop mod parameters but it might be helpful to somebody
20 replies
SMSatisfactory Modding
•Created by Raicu on 3/27/2025 in #help-using-mods
blueprint zooper + autolink?
@Raicu I don’t know how blueprint zooping works so I can’t speak to whether I would expect them work together (I’ve never tried, myself), but can you highlight the belt in that screenshot with the dismantle gun so I can see if the belt ends visually looks to be in the correct place?
20 replies
SMSatisfactory Modding
•Created by Raicu on 3/27/2025 in #help-using-mods
blueprint zooper + autolink?
AutoLink should work for belt-to-belt, too, as long as the belts are perfectly aligned and going in the same direction.
20 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu
Gonna be away for a few days but will try to remember when I get back.
92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu
That was just using WidgetBlueprintHooks on the instance module, no extra hooking.
92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu
To recap the solution, rather than piece together widgets in C++, I made the whole widget in UE and then used Bind on BP Function: Construct to find and insert the widget at runtime, but only because widget blueprint hooks didn't work (the widget only got inserted on the first map screen open... there's a quirk there that somebody might want to sort out... I'd do it if I had more time right now). Then I had to sort out button layout and alignment, which yeshjho helped with.
92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu
Ah, very interesting - thanks for the explanation! And for all the help and advice! I learned a lot doing this!
92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu
I had to "Clip to Bounds" on BOTH the scale boxes AND the buttons to get it to look right. I don't really know why; I tried without the scale boxes and it reverted to funky alignment.
92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu

92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu

92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu

92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu

92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu

92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu

92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu
Curious - do you also have that in an hbox slot?
92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu
When did you call SetText?
92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu
Ah, yes, there it is and it was simpler than I realized. Just set the alignments to Center (NOT Fill) and Clipping to Clip to Bounds.
92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu
I was able to sort of solve the button issues by wrapping them all in individual scale boxes. That centered them but also shrunk them a bit more than I'd like. Shouldn't there be some way to center the button but also hide/clip off the parts that would extend outside of the hbox cell?
92 replies
SMSatisfactory Modding
•Created by Epp on 3/23/2025 in #help-developing-mods
Adding my own buttons to BPW_MapMenu
Unfortunately, neither of those solved the button alignment, so I still need to figure that out. But I got the buttons added to the map menu regularly using Bind on BP Function: Construct... combined with a LOT more glue work than normal widget blueprint hooks.
92 replies