AndreAquila
AndreAquila
SMSatisfactory Modding
Created by wivaca on 4/16/2025 in #help-using-mods
All Poles with Indicator Lights Question
I think the instances only load when you look at it, so should impact places with a lot of them. Looking at this image, it probably not impacting at all. Nice 🙂
33 replies
SMSatisfactory Modding
Created by wivaca on 4/16/2025 in #help-using-mods
All Poles with Indicator Lights Question
Cool. I don't think they will have any impact. I'll keep an eye out if anyone reports anything. But their format in this version is lightweight so it shouldn't have any influence. Thanks for testing, if you see anything strange let me know 🙂
33 replies
SMSatisfactory Modding
Created by wivaca on 4/16/2025 in #help-using-mods
All Poles with Indicator Lights Question
The important thing is not to reduce it by any fps, so that it is more of a background feature.
33 replies
SMSatisfactory Modding
Created by wivaca on 4/16/2025 in #help-using-mods
All Poles with Indicator Lights Question
Im glad you like the mods wivaca 🙂 thanks for it. I launched a version with smaller delay and no max distance. Let me know if the teleport and hypertube problem still happen, of if fps have some kind of drop. I think it will not impact fps anymore.
33 replies
SMSatisfactory Modding
Created by wivaca on 4/16/2025 in #help-using-mods
All Poles with Indicator Lights Question
In 1.0 that mod was getting from 20/30 fps from the game. But that was solved with some new functions. Let me try to remove them, can you make a test for me?
33 replies
SMSatisfactory Modding
Created by wivaca on 4/16/2025 in #help-using-mods
All Poles with Indicator Lights Question
I did a lot of stuff to avoid fps dropping in the last version. But i think the main problem was just the type of actors/components i was using. I think i will remove all of that restrictions again. One was that it only appears if the character is near it, and other is the long timer. I think that 2 should be removed
33 replies
SMSatisfactory Modding
Created by wivaca on 4/16/2025 in #help-using-mods
All Poles with Indicator Lights Question
Yes, I know its 1.0 ... in the mod i search for the power connections ignoring the rest of it. In the new version i will try to search for all actor, but i think that will be for the 1.1 version.
33 replies
SMSatisfactory Modding
Created by wivaca on 4/16/2025 in #help-using-mods
All Poles with Indicator Lights Question
Hmmm. Oh, about the spheres... The new way that 1.0 build the outlets anywhere ( upside down, left, rigt) doesn't save the rotation in the power connections, so the cyllinder was constantly built wrong ( like 90 degrees from what should have to be) . But I will try to find a way in 1.1 to get them back to cyllinders instead spheres wivaca. They changed the sizes of it a bit too.
33 replies
SMSatisfactory Modding
Created by wivaca on 4/16/2025 in #help-using-mods
All Poles with Indicator Lights Question
I think this timer can be reduced now that they are lightweight objects. We had a serious problems with performance in 1.0, i kept that way to not draw any fps.
33 replies
SMSatisfactory Modding
Created by Dumburger on 4/12/2025 in #help-using-mods
Placing blueprint causing crash-to-desktop and save corruption
Hmm, tested here but couldn't reproduce this crash, seems like something related to creatures : [2025.04.12-21.10.03:238][760]LogWindows: Error: [Callstack] 0x00007fffe7f9e450 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!AFGCreatureSpawner::UpdateKillStatus() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\Creature\FGCreatureSpawner.cpp:508] Maybe something is linking the container with creatures for some reason.
19 replies
SMSatisfactory Modding
Created by Dumburger on 4/12/2025 in #help-using-mods
Placing blueprint causing crash-to-desktop and save corruption
Didn't tried using containers screens in blueprints yet... I will try now
19 replies
SMSatisfactory Modding
Created by McCovican on 4/13/2025 in #help-using-mods
More Beams: Cylinders & Tubes ― Unintended Expansion
Hmm. Good to know McCovican. Mesh size or position must be changed in this current version . I will make some tests asap. 🙂
2 replies
SMSatisfactory Modding
Created by AyeItsKatie on 4/11/2025 in #help-using-mods
Help Using Extra Milestones mod
Hmm maybe renaming some items using the command /rn of the mod https://ficsit.app/mod/ChangeItemName can help with that.
5 replies
SMSatisfactory Modding
Created by Robb on 4/1/2025 in #help-using-mods
Mods broken by Satisfactory 1.1
Hey Creamster!!! Yeah, i will update soon as the new sml is available. Maybe change the parent of the buildable and rename it to "Other Conveyor Wall Holes" or something . As a curiosity, i think even without the mod, no belts will be disconnected. ( only the visual holes will be removed ).
45 replies
SMSatisfactory Modding
Created by Yamza on 4/1/2025 in #help-using-mods
Simple Portals Teleporter unable to link more than 2 Portal sets.
To be honest i kinda like it been interactible 🙂
51 replies
SMSatisfactory Modding
Created by Yamza on 4/1/2025 in #help-using-mods
Simple Portals Teleporter unable to link more than 2 Portal sets.
i didnt want to do it, but i think i will have to make them interactible
51 replies
SMSatisfactory Modding
Created by Yamza on 4/1/2025 in #help-using-mods
Simple Portals Teleporter unable to link more than 2 Portal sets.
strange, but some of them, even with all set , dies sometimes 😦 Seems to be rare this time, but one of them, just now, doesnt teleport
51 replies
SMSatisfactory Modding
Created by Yamza on 4/1/2025 in #help-using-mods
Simple Portals Teleporter unable to link more than 2 Portal sets.
launching a new version now 🙂 🤞
51 replies
SMSatisfactory Modding
Created by Yamza on 4/1/2025 in #help-using-mods
Simple Portals Teleporter unable to link more than 2 Portal sets.
Today Im working in a way to portals doesn't really need the other part. It will work even if the other portal is removed. That way we avoid to "look for the other actor" there is far away
51 replies
SMSatisfactory Modding
Created by Yamza on 4/1/2025 in #help-using-mods
Simple Portals Teleporter unable to link more than 2 Portal sets.
Good to know Yamza. I will keep trying to solve this max distance problem. Very strange 😦 😞
51 replies