Simple Portals Teleporter unable to link more than 2 Portal sets.

Hello @AndreAquila I am attempting to setup some portals but when I attempt to link a 3rd set either the 3rd set breaks or another set breaks. Initially I had two portals set; one that leads from my base in the desert to 0,0 and one the goes from the ground to the building I made in the sky above 0,0. When trying to link a 3rd set of portals from my grassland base to 0,0 the portal set will function one time and then break. I have had this happen a number of times now. However, now the Grasslands Base to 0,0 portal set is functioning but my portal set from my Desert Base to 0,0 has now. https://i.imgur.com/rGZutch.png https://i.imgur.com/tD9aa78.png https://i.imgur.com/tsebzap.png
Imgur
Imgur
Imgur
34 Replies
FICSIT-Fred
FICSIT-Fred4w ago
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 27
Game: WindowsClient CL 385279 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 27
Game: WindowsClient CL 385279 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2025-04-01-19-16-25.zip triggered by @Yamza
Yamza
YamzaOP4w ago
So, after restarting the game the links are all working again. I will test again later to see if this issue continues. NVM, one just broke after going through them all...
Yamza
YamzaOP4w ago
Fresh debug incase it is of any use.
FICSIT-Fred
FICSIT-Fred4w ago
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 27
Game: WindowsClient CL 385279 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 27
Game: WindowsClient CL 385279 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2025-04-01-20-00-33.zip triggered by @Yamza
Yamza
YamzaOP4w ago
I suspect that using different pairs too quickly may be breaking them somehow.
AndreAquila
AndreAquila4w ago
Hey Yamza... hmmm, thanks for the detailed report!! 👍 Im looking into it now seems like sometimes they "connect" but they doesnt teleport! 😦 im trying to fix it
Yamza
YamzaOP4w ago
Sounds good. If there's anything else I can help with just let me know. 🙂
AndreAquila
AndreAquila4w ago
Thanks ! I just uploaded a new version that the portals will show a status. When you can test, let know what status shows when this bug happens. I couldn't reproduce it anymore, don't know if repacking solved it...
Yamza
YamzaOP4w ago
Checking it out now. Looks like I did break it by being naughty and not waiting like it said
FICSIT-Fred
FICSIT-Fred4w ago
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 27
Game: WindowsClient CL 385279 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 27
Game: WindowsClient CL 385279 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2025-04-02-18-37-48.zip triggered by @Yamza
Yamza
YamzaOP4w ago
I went through them each a few times within the span of a minute and now none work. Maybe i should try this without mods incase of a conflict. Oh sorry, you asked for what the status shows. When I step on one that is "broken" it will show the "wait" indicator but it doesnt teleport me.
AndreAquila
AndreAquila4w ago
hmm, it just shows wait? is it dedicated server?
Yamza
YamzaOP4w ago
I wonder if perhaps distance is a factor as well since my portals are quite far apart nah single player If i step on one that is broken it will show the wait indicator for 5 seconds or whatever. but it wont teleport me even if i wait a bit.
Yamza
YamzaOP4w ago
Imgur
Yamza
YamzaOP4w ago
those are the portal link lines
AndreAquila
AndreAquila4w ago
hmm, i think it is not finding the other one... I should change it to save the location instead the other portal... maybe that way it will not "loose" each other. Testing with small distance it works, right?
Yamza
YamzaOP4w ago
the small distance one doesnt seem to have broken ever
AndreAquila
AndreAquila4w ago
good... let me try a new thing... Now i changed all to location vectors... uploading... let me know and sorry about that errors If that version solves it, you helped me to learn a big thing about how unreal engine is working in the current version of the game.
Yamza
YamzaOP4w ago
If it shows up in the next 5 minutes or so i'll check it, otherwise ill have to check in a few hours.
AndreAquila
AndreAquila4w ago
No hurry, thanks for all testing 🙂
Yamza
YamzaOP4w ago
Thanks for the mod and working with me to fix it. 🙂 The longer distance one did break still after a few uses. getting debug.
FICSIT-Fred
FICSIT-Fred4w ago
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 27
Game: WindowsClient CL 385279 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 27
Game: WindowsClient CL 385279 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2025-04-02-19-35-53.zip triggered by @Yamza
Yamza
YamzaOP4w ago
I'll check back in later if you have any further needs from me. Tbf the mod still serves the purpose I need it for even if it breaks like this. But I assume you don't intend for it to break in the first place. 😂
AndreAquila
AndreAquila4w ago
hopefully will work 100% !!! 🙂
Yamza
YamzaOP4w ago
I made a new profile in SMM with just the portal mod for testing. https://youtu.be/W2mpsfpe2c4
FICSIT-Fred
FICSIT-Fred4w ago
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 2
Game: WindowsClient CL 385279 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 2
Game: WindowsClient CL 385279 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2025-04-03-13-33-39.zip triggered by @Yamza
AndreAquila
AndreAquila3w ago
Good to know Yamza. I will keep trying to solve this max distance problem. Very strange 😦 😞 Today Im working in a way to portals doesn't really need the other part. It will work even if the other portal is removed. That way we avoid to "look for the other actor" there is far away launching a new version now 🙂 🤞
Yamza
YamzaOP3w ago
I'll check it out it in a little bit. Thank you!
AndreAquila
AndreAquila3w ago
strange, but some of them, even with all set , dies sometimes 😦 Seems to be rare this time, but one of them, just now, doesnt teleport i didnt want to do it, but i think i will have to make them interactible To be honest i kinda like it been interactible 🙂
Yamza
YamzaOP3w ago
So going back to my original modded file with this setup: https://i.imgur.com/rjEl3hS.jpeg I can still break the longest distance one by entering the different portal sets rapidly. However, interacting with the portal does fix it for a few more interactions of walking over it. But will still break again after going through all the portal sets rapidly again. I would wonder if you can force whatever the interaction does to the portal after using it once to make sure it's properly reset. I am going to try reloading my save and use the portal sets at a slower pace to see if that prevents breakage at all.
Imgur
Yamza
YamzaOP3w ago
Yeah, it seems like they don't break if i wait an amount of seconds after entering one and then another. Perhaps a global cooldown on all portals when one is used would be sufficient, perhaps even scaled based upon the portals distance. I'm guessing the quick loading and unloading of areas is what was breaking them to begin with. 10 seconds seemed like enough for the long distance portal, and perhaps something like the current wait time for short range. Or just slap a 10 second global cooldown to be safe and easy if that is possible. Alternatively, it works just fine as an interactable if that is how you would like to leave it.

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