Sinan
Explore posts from serversTIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
Yay I modded Kappa :D
was a simple removal of
flat
for normal and tbn967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
I just wanna know to look into the code and POM implementations
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
Is it the gbuffers_entity.glsl?
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
I also wanted to ask, which of those shaders gets used when I draw with the ENTITY_SOLID_PROGRAM aka getRenderTypeEntitySolidProgram()
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
I wanted to ask, is there an API or event that I can register to rebake my meshes on switching from shadern on vs off?
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
Oh awesome, thank you! :)
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
I sadly can not enable parallax occlusion mapping in supertester
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
:Sob_AE:
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
Id' say if we fix the POM issue in general, the specular map will fix itself in BSL
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
With
Parallax occlusion mapping
all (c, s, n) textures get displaced in the same pattern as only the s texture without parallax occlusion in BSL only967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
That's the whole issue. Now here is some side info:
When I enable parallax occlusion mapping, every shader messes up all of my UVs. Take a look:
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
However, in BSL the specular mapping is all over the place
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
(hold up, I need to construct a new texture)
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
In this screenshot with Kappa (so, don't mind the flat rendering despite the mesh being flat), the specular map maps perfectly fine
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
967 replies
TIPThe Iris Project
•Created by Sinan on 7/29/2023 in #iris-issues
Specular/Normalmap with custom renderer
Okay, the whole custom mesh rendering journey is almost over
There is just one thing to do, I discovered UV mapping issues, but I think it's closely related to the shaders ways of using the tangent space
967 replies