Saint
Saint
TIPThe Iris Project
Created by Saint on 10/10/2024 in #iris-issues
Flickering on held blocks and dropped blocks
It does not happen with DH disabled. I've tested all the settings of Bliss, including debug views for direct and ambient light and the one setting that appears to alleviate this is turning down the shadow render distance, entities no longer flicker, just some strange lighting on the hand remains. With DH, you want mountains to obstruct the sun properly so you'd naturally tend towards high render distances in shader settings. I guess until we get shadow cascades and other optimisations, turning it down "until you no longer have obvious issues" is the way to go. I can test with other shaders, there were few compatible ones last time I tried.
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