Flaeri
AAE📼 Addie’s Analog Emporium 🌐
•Created by Blue Couch Pro on 10/28/2024 in #tech-help
I keep getting blue screen of Death on Davinci Resolve Render
The crash is happening inside of dxg (DirectX), and looks to be relating to paging. Most definetly a graphics/driver problem. Are you OC'ing your card?
25 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by ItsMartyy_ on 10/21/2024 in #tech-help
MKV AV1
I would start out with the values it suggested, seems alright. If you want them smaller, then yeah, try adding 20 to each value (QP), and check again
17 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by ItsMartyy_ on 10/21/2024 in #tech-help
MKV AV1
how much additional loss is acceptable for you will be a personal thing, but if you can't tell the video apart after uploading, then you know you would be fine with the smaller files.
17 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by ItsMartyy_ on 10/21/2024 in #tech-help
MKV AV1
I think that is impossible to answer 😅 Do a 1min cut, and try intervals of 20. Youtube will be re-compressing everything you give them, so you would like to upload files that are of as good of a quality as you can manage, imo. If you've got a decent upload speed, and you are okay floating the storage temporarily, its might fine as is, since I assume you'll be removing the original after uploading to YT
17 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by ItsMartyy_ on 10/21/2024 in #tech-help
MKV AV1
no, I wouldnt mess with that unless you're doing HDR. And, yes, that is what I meant (Constant QP).
Those numbers seem a touch low, meaning the files might be a bit large, but should be excellent quality 🙂 (bigger number, more compression = smaller files, lower quality)
17 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by ItsMartyy_ on 10/21/2024 in #tech-help
MKV AV1
depends on what you plan to do with the footage afterwards (upload to yt, archive on storage you have, share with others, etc). I assume in the rate control you should have CQP, CQ or something like that, and yo you can leave the qualityu at "best", or step down one, depending on the usecase
17 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by ItsMartyy_ on 10/21/2024 in #tech-help
MKV AV1
it does matter, but to a much lesser extent than tuning the rate control up a bit. Consider switching to a quality based rate control, if quality is the highest priority
17 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by Myles FAE on 10/1/2024 in #tech-help
OBS Profile & Level
another thing is that increasing the level does not inherently make the stream higher quality. Its more that it could potentially permit it to be higher. Your AMD card wont use 5 ref frames, even if the profiles allows it. So essentially, you're only excluding potential devices from watching, for no reason.
Auto is friend imo, unless you are doing something very specific, then it will pick the right value for you 🙂
7 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by Myles FAE on 10/1/2024 in #tech-help
OBS Profile & Level
higher is better, until it does not work on devices 😛 Old smart TVs and old chromecast's might reject a stream due to the level being to high. I would suggest leaving it on auto, and it will generally pick a sane value for what you've chosen. L4.2 is very common for 1080p60. Level 5+ would exclude a fair number of devices (assuming they chose to listen), assuming it can't just pick a lower resolution/transcode.
7 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by TheDevFreak on 7/3/2024 in #tech-help
Converting HLG HDR Video to PQ HDR Video (HDR10)
and yeah, mercy be upon ye if you plan on trying to get libplacebo hardware accelerated via vulkan. That was painful, time consuming, and I failed. Maybe things have changed in the past two years, but I would really not want to try that again 😅
29 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by TheDevFreak on 7/3/2024 in #tech-help
Converting HLG HDR Video to PQ HDR Video (HDR10)
1080p decode with cuda hw accel is about 500fps
Cpu decode is 380fps
CPU decode + zscale about 200fps.
soo, Guess I'm wrong. Its probably zscale and copying shit all over the place that is the primary time sink
29 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by TheDevFreak on 7/3/2024 in #tech-help
Converting HLG HDR Video to PQ HDR Video (HDR10)
my guess is its CPU decoded, and thats whats slowing you down
29 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by TheDevFreak on 7/3/2024 in #tech-help
Converting HLG HDR Video to PQ HDR Video (HDR10)
I'm getting around 170fps on 1080p
29 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by TheDevFreak on 7/3/2024 in #tech-help
Converting HLG HDR Video to PQ HDR Video (HDR10)
huh.. That seems a bit slow. I know I'm not doing 2160p60, but I am curious what is taking so long 😛
29 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by TheDevFreak on 7/3/2024 in #tech-help
Converting HLG HDR Video to PQ HDR Video (HDR10)
happy to hear it, best of luck :OBSHeart:
29 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by TheDevFreak on 7/3/2024 in #tech-help
Converting HLG HDR Video to PQ HDR Video (HDR10)
not sure if you're on windows or linux, but opencl has hardware accel for tonemapping, which might work heh
29 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by TheDevFreak on 7/3/2024 in #tech-help
Converting HLG HDR Video to PQ HDR Video (HDR10)
instead of
clip
, look into npl
, tonemap
filters, desat
, peak
with tonemap, you might be interested in bt2390
29 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by TheDevFreak on 7/3/2024 in #tech-help
Converting HLG HDR Video to PQ HDR Video (HDR10)
I'd be very careful with clip 😅
29 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by TheDevFreak on 7/3/2024 in #tech-help
Converting HLG HDR Video to PQ HDR Video (HDR10)
So, you're happy with this? Or do you want to tweak the output a bit? Looking for speedups?
29 replies
AAE📼 Addie’s Analog Emporium 🌐
•Created by thegodfatherpart4 on 6/28/2024 in #tech-help
Obs Clips
I don't have enough information about your setup, or the game, but I am going to make an educated guess.
I have a headset (and I think you do to) that splits comms and game into two seperate channels, and I have a wheel on my headset that can "tune" / balance these to "channels". Its really cool and convenient, and it also allows me to capture game and voice seperately (which is really convenient).
However, if in your software (for example OBS), you only add the "game " audio source, and not the "comms" audio source, then you get exactly what you are describing. You hear it in your headset (cus its always playing both), but the capture software does not, because it only has one of the "channels" / devices added.
You can go into either global audio (in settings), or just add the "comms" audio output device to your scene, and you'll get both (and you can balance, or even split between audio tracks).
So, assuming this is correct, then you are in an amazing position where you can easily mute or balance your game audio with the comms (nice to be able to mute or lower someone screaming or cursing without it impacting the game audioa 😄 )
Best of luck, hope that helps, and that my assumption is correct :OBSHeart:
2 replies