Symax
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
I know there will have to be some sort of conversion in the long run for Linux dev work
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
I'm still trying to figure the rest out.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
For Linux, you have to use VS Code for Linux.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
I guess I need to stick to the Sample project as a template.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
EngineAssociation in the .uproject file is:
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
The release I grabbed was UnrealEngine-5.3.2-css-66 and I made sure to grab the .EXE, as well as the -1 and -2 files.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
Similarily for RedHat, you would have a text file called {base_dir}/unrealengine.srpm that lays out how to create an RPM package. At least that is how I remember it from my RedHat days.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
If you want the fruits of my .deb creation work, all you would have to do is create a {base_dir}/debian folder and put the packaging stuff in there, then commit that to the repo.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
I have no idea who that is. I tend to create .deb packages of items I choose to install. They typically don't get distributed.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
If I do, I may just make a .deb package of it.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
I may just create a special repo on Launchpad.net to get llvm-toolchain compiled for 22.04. It will probably generate less headaches.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
Looking at the Unreal Engine documentation in relation to cross compiling gives clues as to what compilers and versions should be installed on Linux Native. I'm currently using Ubuntu 22.04 as recommended in the docs. I may consider upgrading to 24.04 for the proper llvm-clang toolchain that comes with 24.04 if I can't get it compiled on 22.04
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
I haven't gotten to that point yet. If it becomes an issue, I'll proceed with my plan on building a native version of the base Unreal Engine and then start comparing the CSS differences and add them in.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
I'm still in the process of setting up the environment.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
Correct. I'm using Windows 10 Pro within the VM. Getting the initial VisualStudio installer was a bit of a chore. After that, everything started flowing.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
At the moment, I'm going through VirtualBox with a Virtual Machine.
48 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
I'm attempting this
48 replies
SMSatisfactory Modding
•Created by CrazyOdd on 10/21/2024 in #help-using-mods
Structural Solutions Concrete and blueprints
Thanks for the update. I was wondering if this was a bounding box issu.
6 replies
SMSatisfactory Modding
•Created by Jessasaurus on 10/25/2024 in #help-using-mods
SMM v3.0.3 issues
This is in relation to the
Copy Mod List
issue.10 replies