Sebastian
Sebastian
not to deviate the actual subject but
Hey Krax, thanks for your hint. That's been bothering me forever haha, finally learning the differences between backticks and apostrophes lol. I'm using keyboards in 3 different languages depending on from where I write, I should take a closer look at all of them 😆
1 replies
GLB imported into Blender will break glb
However, only the action of deleting mesh parts with Blender did not break the file. When making other changes (like changing the hierarchy or joinging objects together), the file was broken. My workaround is to use a default glb importer unitypackage to import the blender-exported glbs. It was necessary to set up a custom shader that reads the vertex color, but apart from that it worked fine.
3 replies
GLB imported into Blender will break glb
I recently did some smaller adaptions of the OpenBrush .glb in Blender 3.5 and was able to import it to Unity with the OB SDK.
3 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by Sebastian on 5/2/2023 in #open-brush-bugs
Glb import to Unity: Materials appearing pink (URP)
@andybak I will stay tuned for the update with the URP support, looking forward! Otherwise from that I cannot emphasize enough how much I enjoy tiltbrush. You guys are doing a great job 🤘
10 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by Sebastian on 5/2/2023 in #open-brush-bugs
Glb import to Unity: Materials appearing pink (URP)
Thanks a lot @andybak! I am new here and didn`t see that comment when searching for the issue ealier.
10 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by Sebastian on 5/2/2023 in #open-brush-bugs
Glb import to Unity: Materials appearing pink (URP)
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10 replies