Bad first layer, mesh not compensating as it should
So ive had this problem forma while and yesturday i tried to increase the mesh points to 20x20 just to maybe get a more accurate mesh, but no.. here some pictures and a video so u can see what it looks like
20 Replies
it's a common issue, nobody have a real solution
someone once told me that this probably is a ratos issue. ive never had anything else than ratos. but im willing to try to get rid of this…
Klipper not RatOS
have u experienced this? cause it seem to be happening kind of random people for some reason
i saw this problem on my Artillery Hornet and now in my Vcore 400
nothing to do, but you can check the square of your gantry
how bad is it for u? i cant use my whole cause of this, and its giving me big problems for my production. i checked the gantry and it is square
I Need almost perfect First layers for estetic and sometimes i cant
same here. have u tried reinstall everything?
Not yet
But on my Artillery Hornet a fresh new klipper installation didnt fix the problem
r u using the mesh cfg that come with ratos, or did u change anything to it to try it to get better?
i use adaptive mesh
and i edit the mesh for a 9x9 mesh bed
i have this issue from the beginning, the mods doesnt fix the problem
Don't ignore that bed temp changes bed mesh, as it bends the extrusion and the rail differently.
Rail is steel, extrusion is aluminum
Heat socking 30min or 1h,the problem Is still here.
No temp related
I mean by the look on it, it is too close to the surface.
Try upping the z
Doesnt matter, It s a bad level compensation
Maybe i find a fix...
Try to set 10,10 probing points (100points) and 4,4 mesh pps.
Also bicubic tension tò 0.15 or 0.12
Now i have a quite good First layer,not perfect but i didnt adjust Z with baby step each time
of course its to close, cause the mesh is not compensating as it should. its like @syg_krizalid87 says its a level comensation problem
@someaction. Yes but his whole plate looks like its super close, baby stepping it to the proper z height, then you can blame the bed compensation.
Since it looks uniform i think the bed compensation is good, but rather his z is still too close if you have these waves of wisp.
and thats exactly whats been done
Do as you wish but its still far to close to the bed, as in, your z offset is not correct if you have your whole flat plane looking like that.'
but if its to close to the bed, how come i get gaps on the other side? i have baby stepped it down to the point where its good in the start of the print