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The Iris Project

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Cannot install because it create me a Winrar

When i try to install the IrisShaders it create me a Winrar. I know that i must have java installed and it is installed and updated so what must i do ?

about forge n stuff

so let me explain whats my fuss about i have a big modpack with giant whatever on forge for me itll look cool with shaders so i install optifine ...

Crash Starting with Version 1.6 and above

the game crashes with iris 1.6 and above but 1.5.2 works fine, i don't know why and what changes has been made to cause this, it only crashes when i turn on shaders or when joining the world whilst having it on my gbu is: AMD Radeon HD 6570...

shrimple error

Shader storage buffers/immutable buffer storage is not supported on this graphics card, however the shaderpack requested them? This shouldn't be possible.

Baseline settings?

Does anyone have like a list of things to check over like a baseline setting, and then I tweak from there? I kind of have no idea what I'm doing, in terms of reading what the dialog boxes say, vs results I'm seeing. I am seeing gaps between the minecraft blocks and the distant blocks. Also they take a long time to load, I have the CPU feeding it the beans at "I paid for the whole cpu" setting.

Crash while using shaders

When I play with shaders it will crash at random moments sometimes its when i move my camera, sometimes its when i switch perspective. I tried using only sodium and iris and it crashes too

Just Boxes

I've been using Iris shaders for a while now, and when I went to update my modpack suddenly all text turned to boxes. I've been working on this issue for a few hours now, and have not been able to get the boxes to turn back to text. I've upgraded, downgraded, uninstalled, reinstalled, downloaded the installer, installed directly from modrinth...nothing works. I'm hoping there's an answer to this problem, because I love using shaders.

Vivecraft?

So was doing some testing, it loads into the menu just fine, but when creating world it crashes before its loaded. After saving world. Really wanna get vr working in this. 😄

Enchanted items being slightly translucent

I've noticed that whenever I go into 3rd person, any enchanted item I hold is see-through. Can someone help me fix it so any enchanted item I hold can be solid?
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Problems with dh iris,

when ever i try bliss shaders, and move my camera my screen goes all funny and zigzags only on dh areas, it doesnt show up on ss

ERROR for iris

create is apparently incompatible with iris can anyone help me with this
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essential mod compatibility

me and a friend are playing together using essential, we wanted to try distant horizons together, essential is a mod that allows for friends to join single player worlds, just like bedrock does, my distant horizons looks perfect, i have no issues, my friends distant horizons tho [regardless of the world] looks like this.. when she is join in my single player world
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Weird Effect with Bliss Fog

As you can maybe see on the house in the picture, some objects in front of the fog get this fuzzy outline to them. Anyone know how to fix this? Side question: does anyone know how to get those rays coming out from the sun? Mine just seems to be a fuzzy ball....
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Distant Horizon Settings Don't Appear

Hello, the settings icon for Distant Horizons doesn't appear in settings. I just installed the beta version available in #dh-compatibility-faq and ran the non fabric installation that it gave in the Minecraft Launcher (I downloaded both but Fabric didn't show). I was able to open Iris settings in the shader menu though.
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I cant load the bliss shaders pack on MacOS

I get this error message: composite2: composite2: WARNING: Could not find vertex shader attribute 'at_tangent' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'UV0' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'iris_Entity' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'at_midBlock' to match BindAttributeLocation request....

distant horizons Tutorial

Hey guys i have never installed mods and id like to have minecraft look like this https://www.youtube.com/watch?v=7NruFXLqOi8 but i just dont quite understand how everything is set up and how to install it. I tried to google and do research but im kinda lost with computer stuff, would love some help please 🙂

Incompatibility With Better Clouds/Yet another config Lib

Got this message after trying to install better clouds mod and it's dependencies -
The game crashed whilst unexpected error
Error: java.lang.NoClassDefFoundError: net/coderbot/iris/Iris
The game crashed whilst unexpected error
Error: java.lang.NoClassDefFoundError: net/coderbot/iris/Iris
Only happens after attempting to join world before saying saving world and crashing Can provide full list of mods (quite a few) if required, but only happens with these two...

Iris incompatibility with Doggy Talents Next's Dog Beds

Hi, recently Doggy Talents Next has been ported to Fabric and someone in our server reported this bug where the bed's texture has gone missing. The DTN team and I were investigating and figured out what seemed to be the culprit. The following image further describes the issue.
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Aggressive shadow culling

Hi, I dont know if this is a common issue but I'm finding that shadows are being culled very aggressively. For example, if I move my mouse a little to the left, it jumps from screenshot 1 to screenshot 2. Does anyone know how to fix this?
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General Support: AA Lines

I've been having a graphical issue when playing the modpack AOF7 (2.0) the issue also happened on AOF6 and on Fabulously Optimized. I hope you can see the white buggy graphical issue on the edges of blocks. I've tried to fiddle with Nvidia 3D settings Let the 3D application decide, Use the advanced 3D image settings, and Use my preference emphasizing: Quality. As well as turning off Anisotropic filtering and Anti-Aliasing as I saw it mentioned in a forum post. The problem persists. Evidence of the problem and computer specifications will be shown below. (Monitors are Asus VG27A) P.S. Turning shaders on does actually completely prevent the graphical issue. But keeping shaders on 24/7 is not a viable solution....