What causes ice to be progressively more transparent the further away it is in a shader?
The problem is that the transparency does not carry over to Distant Horizons chunks so it looks a little odd and I'd like to turn it off.
![No description](https://answer-overflow-discord-attachments.s3.amazonaws.com/1224419152668786778/2024-04-01_13.54.56.png)
2 Replies
or perhaps it is carrying over but there is nothing behind the transparent blocks to be rendered...??
![No description](https://answer-overflow-discord-attachments.s3.amazonaws.com/1224420149159788574/2024-04-01_14.07.34.png)
Overdraw prevention, a feature implemented in shaders to blend in real chunks with lods to create a seamless blend, or so it seems.
Since it's based on shaders, you should report this to the shaders author, some can be found in #dh-shader-testing.