Minecraft crashes before i can load into a world.
https://mclo.gs/bLNtZ4K here is a crash report from modrinth
Tried updating everything but getting a crash right when the game loads
crash report attached
Solution:
i just went one by one turning off mods and it seems to play without freecam and litematica so probably jsut cause theyre outdated or something?
Issue with Iris 1.7.1 in Prominence II modpack.
I updated Iris to version 1.7.1 to play in Prominence II modpack. Crashed several times on world loading. I downgraded to Iris 1.7.0 and I no longer crashed. Hope this helps.
opera
its downloading threw opera and now dose not work idk how to make things not install with opera
Severe stuttering with DH and Iris
Every time I boot up a save with iris and DH there's a stuttering issue that's so severe the game is basically unplayable even after I turn off DH. The game also crashed like several trying to boot up one save. I'm using DH version 2.1.0-a-1.20.1. EDIT: I booted the same exact save where it was a lagfest, no major stuttering issues at first, so I turned DH back on with shaders. I tried loading some LOD chunks in and the game froze and crashed.
Possible bug, most likely something im doing
while testing mods for a survival modpack id like to play with DH now out. I came across a weird visual glitch while testing fps. I am on forge. it doesn't matter what shader I use i still get the bug. the shaders i use being BSL (preferred choice) or complementary reimagined
maybe its a setting I accidentally turned on im not sure. any help is great thank you...
maybe its a setting I accidentally turned on im not sure. any help is great thank you...
The Notes Download
Whenever I try to download the universal jar thing from Iris, it gives me notes instead of the actual download. I don't know how to fix this.
Wont let me install newest versions
Whenever I try to load the downloader, it shows this. Never happened until today, so why?
fps capped at 60 with vsync
my monitors refresh rate is 240hz and i get around 100-120 fps without vsync but when i turn it on it gets capped at 60 fps. Is this normal?
Solution:
press shift+P in video settings and make sure fullscreen resolution is set to current
Some modded textures disappear with shaders enabled
So I have Nyf's quivers mod and noticed that textures for quivers don't seem to load with shaders on. Any shaders. When I turn them off it works.
Extremely low FPS UI with shader enabled
I'm running Iris 1.7 with Distant Horizons and a compatible shader. Whenever I bring up ANY sort of UI menu, my FPS gets extremely low. As soon as I leave the UI and return to normal gameplay, the FPS returns to normal shortly after. I've disabled DH and only ran the shader, and the problem persisted. I tried again with the shader completely disabled, and the problem was instantly resovled. Interestingly, I've noticed the problem doesn't seem to occur with the F3 menu open.
Solution:
@Carbon So, it looks like the culprit was the Windows Game Bar. It appears that whenever I installed Armoury Crate for my motherboard, it automatically added a game bar widget that linked it with my mobo software. In the settings of the game bar, I could see it had settings regarding window focus, but disabling them didn't work. It wasn't until I completely restored the gamebar settings that it started working again.
Distant horizon does not work with bliss
without using shaders, dh works, but when I try to enable bliss or ComplementaryReimagined, dh throws an error
Visual Ocean Bugg Bliss
I'm experiencing an issue with distant horizon, seems to be happenning only with bliss. Basically, me and a friend are making a giant ocean with world edit by copying a square chunk of an already existing ocean somewhere, and slowly carving a bigger ocean. Problem is, with bliss, when I paste my chunk of ocean over some natural land, and leave that area to let DH's LOD load that area, it apears as a ghost of the old terrain, but reflective/mirror looking. Disabling specular water refaction fixes...
SOLVED, hall of mirrors cause and fix Distant Horizons 2.1.0
Hall of mirrors is caused by turning the Distant Horizons LOD renderer off when shaders are running. Crash fixed by restarting the game completely. If you want to turn off the distant horizons renderer, turn off shaders first, turn the renderer off, turn on shaders again. Turn off shaders before turning the renderer on again.
LOD quality preset switches don't crash anything anymore, you can switch them without shutting off shaders.
Switching from Bliss to Complementary didn't have an effect, switching from Complementary to Sildurs didn't do anything either. Switching from Sildurs to Bliss also didn't do anything.
I can confirm that at least on my Lenovo Legion with a GTX 1660 ti GPU that ONLY the toggle rendering will break Bliss and it WON'T break Complementary.
@hardester @Slooshie Let me know if I should get video evidence of this too....
RTX 3060 vs 4060
which one best for for distance horizone with shader or i hope is 2k recording or editing so for best gaming and render wat i buy 3060 or 4060? please help me i paid everythin just not gpu here my new pc items i buy it
i7 13th gen
16GB ram 2x slot = 32GB ram ddr5 corsair
B790 gigabyte motherboard...
Transperent > complete but still errors
I had change to complete and i thought it got fixed but when increasing lod distance 32 to 128 got error again with more different than old. so its errors when changing lod distance (shader is bliss and it fixes with rejoining world)
DH glitch (again)
Why does those mountains look like this,I loaded them and when I am far it just looks like this