Iris crashes after Minecraft loads, no crash report, help pls
110 Replies
I've binary searched twice and all I can find is iris crashing
Animatica
Athena
Better End
Better Third Person
Dynamic FPS
glsl-transformer
These look suspicious to me, I don't know what Athena or Animatica do though
get rid of GLSL transformer and try it again, that sounds like a GLSL shader something or other and Iris doesn't like other shader mods
glsl is a part of the iris mod aparently, I can try the others
none of these mods caused the issue
No it's not, I've neveer seen that before
if you look at the log closer, you'll see that its root file is iris
Huh
that's odd
and I have reinstalled different versions of iris twice, 1.7 for 1.20.4 should work fine
Uuuh, it could be nullscape, but don't trust me on that
im down to these
I have no idea because Distant Horizons has freaked out at dimension mods before
Have you tried removing modern fix?
now that you're down to those you might just want to disable everything and go one by one
actually, don't disable everything, keep the following and then add the rest back one at a time:
Iris 1.7.0
Distant Horizons
Indium
Lithium
Terralith
Zoomify
yep thats what im doing now, the rest are all libs or used for other mods, hence why im checking them as I hadnt when doing the binary search before since it caused more issues
I'm having the same issue after updating to Iris 1.7.0
glsl-transformer
is Iris internals...
:harold:
See #glsl-transformer for more info.
Also, it appears that you're trying to load Iris via Quilt mod loader. Iris doesn't work on Quilt last time I checked.oh in that case I might have to make a different report if I don't find the issue since I use fabric loader
My bad
the error is still happening on fabric, ive only now realised its generating these errors and placing them in .minecraft
any ideas? im completely lost
??
(this also happens on older versions)
^
I have the exact same issue it seems and getting a similar log also
thank god its not just me
there's a chance it may be fixed when using JRE 21 but even though I installed java 21, minecraft still seems to use 17 (yours seems to use 20, which version is it?)
I'm thinking this may be the case since other mods for 1.20.4 give me an error that leads to this
ive tried with 20 and 22 and both caused an issue
hmm would you mind explaining how to make it use 22 since it might solve some crashes for me
ah just download java 22 and set it to that in your launchers settings
this issue still occurs with the newer version of iris, I imagine its an incompatible mod but I have no idea which
afaik 1.20.4 uses java 17
-Xms8000m seeing this
you can use -Xms8G to make it use 8192m which is the proper number you're looking for
also the entire thing smells like a driver problem with your GPU
and also a memory problem
-Xms8000m and -Xmx10000m means you're giving the GC 2GB of leeway to work around in
since you're also using default G1GC (i don't see any other JVM arguments)
that means it's probably running into lots of errors trying to squeeze itself between that gap
i would remove -Xms entirely
then i would update my GPU drivers from the official brand website
- jei 17.3.0.52
might wanna use REI instead since there's performance options that makes it not use so much RAM
i read this log over, thrice, and i can't find any other clues than these.
i recommend double-checking your mods to see if you've got the right versions for everything.
Access Violation like that is 90% of the time the game requesting more ram than you have allocated, or you are trying to allocate more ram than you have available.
1.20.4 and most pre 1.20.5 versions use Java 17.
1.20.5 Switched to Java 21.
^
i imagine 1.20.5 had 21 in mind
while 1.20.4 did not
so chances are 1.20.4 would work better on 17
No, wait—I just had this error. OP, what's your GPU?
@Infinity you're getting the same error as well? what GPU?
Encountering the same error
using additive for 1.20.6 from modrinth, I am also encountering the same error in 1.21 aswell, tried using just sodium and iris and still the result was the same
Hi 👋 what's your GPU, and when does this error happen?
My GPU is hd 5770 .. and the error occurs while or after loading the world(with shaders enabled)
The same did not used to happen just like 2 days ago but now this happens with older versions as well
I have the Radeon HD 7470, and I also get this error when loading any shader; luckily, there's a Fabric and Forge mod that implements a temporary fix
From my understanding, this error occurs because of the GPU being out of date with the software the shader is using
This mod forces the shader to use an older version compatible with the GPU
Here's the link to the mod: https://modrinth.com/mod/forcegl20
Let me know if this fixes the problem!
Lots of people are reporting this specifically in 1.21, so I also wonder if it's a bug that should be raised to Minecraft itself
Additionally, it might be helpful to post this explanation elsewhere so it can be easily linked to other users... I'll see about that...
Let me quickly load up Optifine and a superflat world just to check if it's specific to Iris
It works fine on Optifine without any mods :linus_bruh:
I think we could confirm that to be an Iris issue then
huh
Let's open a bug report
Yes we should
Does this work for 1.21 ?
Worked for me
isn't officially supported, but it loads
Lemme check
Lmao .. I might push an update if required for 1.21 .. should be easy enough if it loads
can you paste the full name of your iris installation and sodium installation?
Huh ? the version ?
like sodium-fabric-0.5.9+mc1.21.jar and iris-1.7.1+mc1.21.jar
exactly the same
bet
It loads up the shader but drops the fps from 50 to 4
lmao
yep :(
gotta optimise that bad boy
what does it return when you run this in command prompt?
not required as I specify the java installations myself
ah
which version? shouldn't matter, but Iris gh asks
I was using 21.0.3 , also tried with 22.0.1
yeah I'm on 21.0.3 as well
Interesting how forcing Minecraft to use a lower OpenGL version causes lower fps
Shaders used to work for me on iris 1.7.0 .. now it does not work on 1.7.0 as well
what did they dooo lol
does it crash exclusively on iris + fabric?
Yeah lol .. it's not cause of the gl version .. it's kind of due to the official mappings being for the newer gl version
nope .. Oculus(forge port) and iris on quilt also get the same crash
oh dear
but Optifine is fine.
what on earth
@⁺˖˚⊹ Derpü ⊹˚˖⁺ Apologies for the ping—you mentioned you were experiencing the same issue. Would you mind sharing your GPU and what causes the crash?
The issue is probably caused by iris
may I tag you in the issues tracker?
yeah sure
oh yes see this thread as well #AMD Radeon HD crash
ah im not too sure, not at my computer right now
the issue just happens when minecraft runs with iris, no other ideas
Does it occur when you turn shaders on, when you load into a world, or when you launch Minecraft?
id imagine its due to the memory allocation but im not certain
it crashes before it opens
hm
laptop or pc?
pc.
seems to be a different issue..
nonetheless, check your GPU model through Task Manager when you have the time
they may be related even so
I actually find this interesting, because all of the crashes I've found share the frame atio6axx.dll+0x346fb0, but yours has the frame atio6axx.dll+0x336720.
issue is up https://github.com/IrisShaders/Iris/issues/2370
GitHub
Iris crashes when attempting to load shaders on AMD Radeon HD GPUs ...
Minecraft Version 1.2.1 Iris Version iris-1.7.1+mc1.21.jar Sodium Version sodium-fabric-0.5.9+mc1.21.jar Operating System Windows 10 22H2 What is your GPU? AMD Radeon HD 7470, 5770, 6670 Java Versi...
Hmm .. can't really say why that's the case
Damn this is a well presented bug report
good report!
should probably mention that its not always just on shader loading, mine wont even start minecraft
💀
The crash report log you posted actually mentions a different frame, which could imply this is a different error entirely; if your GPU belongs to the AMD Radeon HD series, the error might be related, otherwise, I have no idea
I believe mine is radeon if I remember correctly
Honestly, seeing how the issue tracker currently has 240 open, I'm not sure they'll ever get back to us lol
Lol .. I'll try fixing stuff rn for about 20 mins .. after that I'll try it tomorrow(after 12 hours ig)
https://community.amd.com/t5/drivers-software/amd-driver-conflicts-with-java-and-causes-crash-atio6axx-dll/td-p/193499
Downgrade required ig ...
Making this natively run on 1.21 is kind of tough .. so we will have to make do with the provided jar itself
then the question is, why doesn't it crash on optifine?
while using 22 in 1.20.4 did not fix the issue for me, it doesn't seem to cause problems either
3090 driver version 551.61 (will update drivers and try again)
and yes same error
can you paste the header of the crash log here?
@Grawmpy here's something else you might be interested in https://community.amd.com/t5/drivers-software/amd-driver-problem/td-p/474097
AMD.com
AMD Driver Problem
Hello, I'm using AMD Radeon 6800 graphics card as my hardware, the problem happens only on this graphics card, previous ones (Radeon 590 and 380 are working properly). The problem happens since launch of the GPU, graphics drivers did not solve anything so far. The problem is the following - I'm usin...
Sure .. I just woke up so will paste it in a few minutes
Just curious, what driver version do you guys run?
25.20.15032.3007
Adrenaline driver (RX series) or Catalyst driver (HD series)?
Catalyst driver
I have just booted into my Arch Linux installation.. I'll check if the problem persists even in linux.. if not .. it may be a driver issue in windows
Most probably will be a driver issue then
:harold:
Catalyst driver issue.
Yeah probably.. it works on linux with like 15 less frames though .. but if it works it works ig
I get 28-30 fps on linux and 45-50 on windows (before the game crashes)
moan
And for some reason this driver issue only occurs with iris and not with optifine
dipaer full comment
optifine garbo
not use full GPU capabilities
oog and then the booga
Might caused by Optifine being more lax in terms of OpenGL conformance.
conform to deez
also there may be a workaround where you force minecraft to use opengl2.0
Can be the case .. I don't really want to work on getting shaders up on this messed up GPU anymore
There is one
outdated but may avoid having it touch the newer functions
It brings my fps down to 4
think your system is what brings your fps down to 4
Nah .. without the workaround it is 10x faster
Talking about the Force OpenGL 2 mod?
Though I agree that my system is trash
id moan if i had to deal with a system like that 24/7 too
i think so
This guy
There should be a new mod that instead, forces OpenGL 3.2, the baseline of modern Minecraft OpenGL requirement.
:linus:
I tried updating it to 1.21 .. but oh god this thing breaks
Ye
1.21 have major changes in the graphics stack. Things might have changed that makes the mod unstable on that version.
Possible
Okay wtf is wrong with shaders .. loading up the forcegl mod now makes my Minecraft run as fast as it should and I can use shaders normally
🙃🙃
happy moment but mildly PTSD'd
Lmao
Conclusion -> fkc shaders
GitHub
Release ForceGL2.0-Remapped 1.2.0 · coredex-source/ForceGL20-1.2x
forcegl20-forge-1.2.0+1.17.x-1.21.x.jar -> Forge 1.17.x to 1.21
forcegl20-fabric-1.2.0+1.21.jar -> Fabric 1.21
forcegl20-fabric-1.2.0+1.20.x.jar ...
I updated the ForceGL20 mod mappings .. if anyone wants to use it they can, Modrinth and Github pages will be live soon.
Wait the minute you're the author of ForceGL2?
Nope .. I forked the project and updated stuff
It took about 12 hours of my life to do that
:harold:
wow this blew up, so did we get any good workarounds or?
The only working workaround
thanks! 👍