Visual Ocean Bugg Bliss
I'm experiencing an issue with distant horizon, seems to be happenning only with bliss. Basically, me and a friend are making a giant ocean with world edit by copying a square chunk of an already existing ocean somewhere, and slowly carving a bigger ocean. Problem is, with bliss, when I paste my chunk of ocean over some natural land, and leave that area to let DH's LOD load that area, it apears as a ghost of the old terrain, but reflective/mirror looking. Disabling specular water refaction fixes the issue, but then water doesn't look as good. Disabling cave culling or lowering it doesn't work either. Tried deleting my cache and reloading that part, but since it's on a server, I think that may have a part in it, but if so, why doesn't this issue happen with photon or BSL ? Any other DH supported shaderpack doesn't bugg like this. Thanks.
17 Replies
@Xonk v0.1234.12 this is the second issue I've seen about Bliss's reflections capturing old LODs
... old lods?
as in, the LODs were updated but it seems that the reflections see old ones, from what I understand
thats... impossible.
maybe I'm misunderstanding the issue
I don't even see what the issue is from the screenshots
these thingies
looks like the LOD's updating weirdly
maybe I'm dumb but it looks fine to me
its probably visible with the shader off, just harder to see
this, you can see the sky reflect way too much in the ocean, and yeah exactly, old LOD stay with bliss
I know, it's not possible. everyone says this. yet here is a ghost of the old LOD
show that exact scene with the shader off
vs with
seems that under the water theres is somehow overlapping surfaces of water
i dont think this is supposed to happen with the lod generation
yeh, there's a screw up with the LOD. Just always have people telling me on that discord it can't be a DH issue and it must be a Bliss issue, here, invertly. But yeah, DH doesn't like when you paste a giant chunk of ocean over some pre existing land it seems 💀