Why doesn't this work? Launching the
Why doesn't this work? Launching the program in RenderDoc and capturing a frame results in an error:
Incorrect API Use: Vertex buffer Buffer 50 bound to attribute 0: aPos (buffer slot 0) at draw is 0-sized!
Has this buffer been initialized?...
GitHub - amerkoleci/leoncino: Cross plat...
Not what I was looking for, but this advertises itself as a Veldrid successor: https://github.com/amerkoleci/leoncino
And this is from a very skilled person in making C# graphics bindings 👀...
now the only problem is that I need to
made it working, here is an example for future reference
Vortice.VulkanMemoryAllocator...
what in particular are you having
what in particular are you having trouble with?
F# has
ref T
via byref<'T>
, in T
via inref<'T>
, out T
via outref<'T>
you can declare pointers via nativeptr<'T>
and for external functions in particular (DllImport
) it directly supports T*
and T&
for pointers/byrefs...Anyone know of any good "UI" library
Anyone know of any good "UI" library that is compatible with Silk?
Sorry if this question is stupid. If I
Sorry if this question is stupid. If I clone the silk.net repo and open it up in visual studio and select the AndroidDemo project from the dropdown and try to build it, should that just work or am I missing some steps?
But with the amount of cameras they re
But with the amount of cameras they're packing these days, that's never going to happen
I see Do you also still separate the
I see. Do you also still separate the "entity" class with the data struct?
vk suffering
Open vkconfig.exe (or whatever file ending your OS uses) add validation & API dump to the enabled layers, Profit
ImageSharp thing
(Sorry for butting in) So I'm trying to load a texture from path, but I get this error:
```CS
public unsafe Texture(string path) {
Image<Rgba32> image = (Image<Rgba32>) Image.Load(path);...
memcpy-bench
Do you mind sending the benchmark code I'd love to see if there is a difference between .Net 5 and .Net 6