23 Replies
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so it should be as simple as removing the raw winapi and blitting into a js canvas
oh yeah that's what i'm hoping, just checking that green thing is what i should expect
if you see suspicious blocky artifacts, ping me
they appear on the v128 and scalar rasterizers i think, thanks to a net8 codegen issue
you can press R to switch rasterizer impls
👍 currently working on adding a simple OpenGL based texture renderer for the rasteriser output
well not right this second, right now I’m currently drinking a cuppa outside
lol it isn't looking good
i thought my browser tab was frozen but turns out it was working
i'll let you know how many frames per minute i'm getting shortly, just need to figure out why I'm getting a PlatformNotSupportedException somewhere
sounds nicely concerning
lol
![No description](https://cdn.answeroverflow.com/1169775514425233438/image.png)
there was also an AVE but that could be a me problem
i'll push this up and if you'd like you can take over
i assume you haven't pushed yet?
can't see a fork at least
I did, it’s the latest branch I pushed up in the main repo
main silk.net repo
ah, found it
this is my experience with trying to compile hello world to wasm at the moment:
@Perksey so have you tried debugging wasm without blazor?
i tried debugging once and hated it
but that was with blazor
i literally cannot find any docs on it, and i've tried 5 different things
but VS is just not even trying
i think i give up for the moment
not only can i not attach a debugger to mono
running AOT is not actual AOT for wasm apparently