Hanprogramer
❔ Need Ideas. Switching from Reflections to Source Gen
I'm writting a game engine, currently using reflections to show what the User Assembly (the scripted parts) has types. Then register these types so we can access it easily at runtime. Currently using runtime reflections, I think this is a very messy implementation. And i think source gen could make this so much better. But I'm new to source gen, any ideas?
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