S
Silk.NETβ€’2mo ago
TechnicJelle

Not what I was looking for, but this advertises itself as a Veldrid successor: https://github.com/am

Not what I was looking for, but this advertises itself as a Veldrid successor: https://github.com/amerkoleci/leoncino And this is from a very skilled person in making C# graphics bindings πŸ‘€
GitHub
GitHub - amerkoleci/leoncino: Cross platform .NET graphics library
Cross platform .NET graphics library. Contribute to amerkoleci/leoncino development by creating an account on GitHub.
14 Replies
TechnicJelle
TechnicJelleβ€’2mo ago
Gotta keep an eye on this one
Aqua
Aquaβ€’2mo ago
obligatory inserting my libraries here as well
TechnicJelle
TechnicJelleβ€’2mo ago
GitHub
GitHub - HexaEngine/Hexa.NET.ImGui: A .NET wrapper for the Dear ImGui.
A .NET wrapper for the Dear ImGui. Contribute to HexaEngine/Hexa.NET.ImGui development by creating an account on GitHub.
Aqua
Aquaβ€’2mo ago
forgot this existed. worth looking into
TechnicJelle
TechnicJelleβ€’2mo ago
Yeah, this seems to be used by another C# game engine So it is specifically designed for the task Mr Mustache is also looking for! :D
Aqua
Aquaβ€’2mo ago
okay you know how people complain about the number of overloads silk has? i think this beats it https://github.com/HexaEngine/Hexa.NET.ImGui/blob/master/Hexa.NET.ImGui/Manual/Functions/Functions.003.cs#L24-L2265 this is all overloads from just InputTextWithHint yes you see that correctly, Line 24 to line 2265 okay maybe i should write my own lmfao
Greem
Greemβ€’2mo ago
BRUH
TechnicJelle
TechnicJelleβ€’2mo ago
Good grief
Joe
Joeβ€’2mo ago
Hello. I'm using Silk.NET and SkiaSharp for a basic 2d game engine. https://github.com/jlennox/LOZ_Sharp/blob/main/src/z1/GUI/GLWindow.cs As I understand it, my surface is on the hardware via opengl, but my graphics are in system memory. I'm not getting the greatest performance for the obvious reasons even though it's graphically relatively simple. The SkiaSharp GPU memory examples use their own custom OpenGL bindings which I'm looking to avoid. Are there examples of using Silk.NET for doing 2d graphics directly, or using GPU textures with SkiaSharp?
Perksey
Perkseyβ€’2mo ago
I wrote this a while back, maybe it’s helpful: https://github.com/davidwengier/Trains.NET/blob/main/src/SilkTrains/Program.cs
Joe
Joeβ€’2mo ago
Thanks! I'll take a look.
steveRoll
steveRollβ€’2mo ago
any insights on this? I really wanna keep using silk.net but this issue is really annoying me
wave9d
wave9dβ€’2mo ago
is silk .net 8 compatible ?
Aqua
Aquaβ€’2mo ago
yes
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