RabbitBig
PDPolygonflow Dash
•Created by RabbitBig on 8/30/2024 in #dash-feedback
Provides a reset button for modified parameters and filters for modified parameters
Hi!
There are so many parameters in the Dash panel that it's sometimes hard to see at a glance which ones you've changed.
I think we can learn from the default parameter Settings in UE, and display an icon for the modified parameter, and you can click this icon to restore the default value. And a filter button to only show the modified parameters.
I think it's an improvement on the experience.
Thanks!
2 replies
PDPolygonflow Dash
•Created by RabbitBig on 8/15/2024 in #dash-feedback
Save presets and load presets for editor preferences, project Settings, plug-in switches
Hello!
In UE, users typically configure a few things:
1. Editor preferences (such as adding your own common shortcuts and some tool switches)
2. Some parameters in the project Settings.
3. Specific plug-in switch
While there is no quick and easy way to save and call these Settings, I would like dash to have a feature to quickly save and load these configuration options if possible. (UE's official video has an animated tutorial with a lot of custom shortcuts and Settings, but the comments below complain about the cumbersome configuration,
https://www.youtube.com/watch?v=FlF-n7U1ogw&list=PLZlv_N0_O1gZWzNFLQiawPLg9VW6ncowW).
I think a quick load configuration would be a great help to the user experience, for example if you use to render an animation, you can load the animation configuration presets that you saved earlier. For fps games, you can load the presets for fps games.
Thanks!
1 replies
PDPolygonflow Dash
•Created by RabbitBig on 8/15/2024 in #dash-feedback
Shortcut key configuration and quick Favorites menu
Hi!
I love the Dash Placement tool, but every time I use it, I have to enter the right keywords in the menu. Can I configure a shortcut key for a specific function to trigger immediately? Level one is similar to Blender's Quick Favorites feature, which can be used to add or remove some features, and use a key to quickly call out the list menu.
Thanks!
3 replies
PDPolygonflow Dash
•Created by RabbitBig on 3/16/2024 in #dash-feedback
Dash delays the otherwise smooth animation
@Daniel - COO
Hi
When I started dash, I felt a noticeable lag when playing the level sequences, even though there was no Dash script in the scene. Obviously the Dash is refreshing or detecting something every frame, and my switching the Dash non-Runtime mode didn't fix anything. I hope the later version optimizations will fix this, otherwise I'll have to turn Dash off to preview the animation smoothly.
Thanks!
8 replies
PDPolygonflow Dash
•Created by RabbitBig on 2/21/2024 in #dash-feedback
A simple method for removing texture repetition
2 replies
PDPolygonflow Dash
•Created by RabbitBig on 2/19/2024 in #dash-feedback
Add subtitles to level sequences
@Daniel - COO
Hi!
Rendering subtitles in UE has always been a headache and a chore. I wish Dash had a quick and easy solution.
So far as I know, there are three approaches
1. Add a plane to the camera port as a subset, using materials
This method is difficult to modify and complicated to operate.
2. Use UMG and add to track
This method is cumbersome to use manually, there is a plugin that simplifies the process, but cannot directly play the preview in the level sequence when it needs to be run.
3. Using plugins (I've only found Trailer Maker so far This plugin can do this)
Plugin developer is not active, can't add gradients, can't use Chinese fonts (or maybe I didn't find the right way)
To sum up, I think in the process of film and television rendering, a function that can easily add subtitles is very needed. Many people have to use other software to synthesize subtitles at a later stage.
4 replies
PDPolygonflow Dash
•Created by RabbitBig on 2/2/2024 in #dash-feedback
Custom asset libraries can load external projects
Hi, I tried the custom asset library in the latest version. It's great to use, but can it then load external project UE libraries like Megascan?
As you import more and more asset packages into the project, there is a huge memory footprint, which can exceed 100GB.
If imported from outside, you can keep a clean project and use only the assets you need.
I know of a plugin called Uasset Browser that can do this, but it keeps the same structure as the project when browsing, and Dash's AI notes are much better to use.
5 replies