πŸ¦„  Elydan  πŸ¦„
πŸ¦„ Elydan πŸ¦„
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
Oh ! Like see the build in the menu but need like 999 somersloop to construct !
32 replies
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
You mean removing those files from the magicmachine mod ?
32 replies
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
(Well, when i re-enable the other test who show this NewExempleSchematic, i even see nothing in ContentInspector, so, it doesn't help me ^^')
32 replies
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
(oh and the "NewExempleSchematic" i've seen previously come from another try, i'm checkin differences between the two)
32 replies
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
what file content do you want to see ?
32 replies
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
Wih contentinspector, i see some stuff, but for our mod, i see anything in "pak" menu ...
32 replies
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
No description
32 replies
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
Ah shit, don't speak portuguese here ^^ well google trad will be enough ^^ Ok maybe i've found something. I see NewExempleSchematic on T 0. maybe i've failed my saves ^^'
32 replies
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
Oh, ok, i will try to now, wait a sec
32 replies
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
And for the mod, our first try was to link magic stuff to a milestone (hub T10) and specify that to unlock you need to use 999 somersloop (so, it's imposible). I think the first problem we have is on usage of YouMod. I've create a mod with it, modify some file, create some others, and remove all not modifys files. And i've disabled magic machine mod (to be sure that all magic machine in game come from my new mod). But when i lauch game with my mod and without magic machine, i don't see magic machines, and i don't see T10 milestone either.
32 replies
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
Hello Andre, what's your native language ? (if you're french, on galère pour rien avec l'anglais depuis le début tous les trois XD)
32 replies
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
Hello ! Well i had an idea this night : make it obtainable like T10 could be a cheat way to hide it on players. And this morning i've found YouMod, we will study it ! (Btw you've made like 2/3 mods on satis, it's incredible ! awsome job dude !)
32 replies
SMSatisfactory Modding
Created by Tam on 10/20/2024 in #help-using-mods
Magic Machine custom
Hello !!! To explain a little more, we want to be able to create shared spaces using this mod before the party launch, BUT we don't want players use it when we'll play
32 replies