anftimatter
PDPolygonflow Dash
•Created by anftimatter on 1/26/2024 in #unreal-engine
a few questions guys
does it make sense?)
6 replies
PDPolygonflow Dash
•Created by anftimatter on 1/26/2024 in #unreal-engine
a few questions guys
on 2a
I've scattered stuff and say have "Surface Scatter 0" object. now I want to scatter more stuff but make sure it's placed in between the already scattered stuff. If I select "Surface Scatter 0" as a proximity, it now works, but again it doesn't consider the actual geometry (probably just a pivot point or something), so it gets spawned inside originally scattered objects
6 replies
PDPolygonflow Dash
•Created by anftimatter on 1/26/2024 in #unreal-engine
a few questions guys
actually I used the physics tool to turn ground into complex collision and static object and it works, sorry for asking too soon
6 replies