ULTIMA
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•Created by ULTIMA on 10/23/2024 in #community-help
Secure boot not able to be turned on?
I cant turn on my Secure boot, i went all the way into the motherboard and it still wont let me enable it, im using a Republic Of Gamers laptop, and i just got the motherboard replaced, no problems with this before the motherboard was replaced but now there are problems
3 replies
Trap problems with character controller
my trap has a code which will be shown below, where if the player enters the collider, they are teleported to a set Vector3, my problem is that this code is on the trap, and it wont let me access the character controller to disable it for the player to actually be teleported.
5 replies
how do i set a character controller as disabled or active in a c# code?
hey so quick question about the character controller, its very nice and easy but in my game i have traps that tp the player to a set location after taking damage, but it doesnt really work with character controller, is it because its using transform.position?
if (other.CompareTag("Player")) { player = other.GetComponent<HealthUiManager>(); if (player != null) { player.TakeDamage(damageAmount); player.transform.position = respawnPosition; } }
if (other.CompareTag("Player")) { player = other.GetComponent<HealthUiManager>(); if (player != null) { player.TakeDamage(damageAmount); player.transform.position = respawnPosition; } }
34 replies
✅ how to interupt an animation before its finished rolling the full thing
i have an enemy that walks along specific patrol points, it stops at each point for like 3 seconds, problem is the animations dont stop when they need to, do i just have to fine tune the animations for that specifically? or can i just stop that animation and start the other one immediately
7 replies
i need help with collision detection, i think
in my game i use a capsule collider for the player, problem is whenever the player hits a wall you can only really roll along it and it takes some work to get off the wall, anyone able to give me some advice in this? if it would help i can share my movement code.
31 replies
Quit Game Button
ive made the button and used the code
public void QuitGame() { Application.Quit(); Debug.Log("Quit the game"); } the debug to make sure the button is calling the function, and it is. but it doesnt end the game at all in unity? any ideas why?
public void QuitGame() { Application.Quit(); Debug.Log("Quit the game"); } the debug to make sure the button is calling the function, and it is. but it doesnt end the game at all in unity? any ideas why?
5 replies
new problems
i need to call two animations for different child objects, a lever going down, and a door opening. whats a easy yet effective way of doing this? NVM everything is right in the world and fixing this feels so very good. if anyone wants to see how i fixed this it will be in the pastemod page below
3 replies
Lever to open a door
hey im having trouble with a school project and i have a code that refuses to work and i need some help or tips on this. i have a lever, and a door, the lever is the parent object(more specifically the LeverTrigger) and the door is a child object within. i want to hit the lever with E and have the door run its animation to open. any thoughts on my code (i am aware its not Functional)
https://paste.mod.gg/ginabssqkbah/0
21 replies