✅ how to interupt an animation before its finished rolling the full thing
i have an enemy that walks along specific patrol points, it stops at each point for like 3 seconds, problem is the animations dont stop when they need to, do i just have to fine tune the animations for that specifically? or can i just stop that animation and start the other one immediately
6 Replies
Context matters.
Is this Unity?
MonoGame?
Godot?
What
And, chances are, you'll find better help in the respective engine's Discord rather than here
Unity
$unity might have better answers, then
oh nice, thanks