xBuffaloBrad
DHDistant Horizons
•Created by xBuffaloBrad on 12/6/2024 in #help-me
Server Settings / Client Menu Settings Relationship?
I appreciate the clarification about client vs server settings..
So the server’s lodChunkRenderDistanceRadius sets the maximum radius for generating and giving LOD data, but the client’s renderDistanceRadius can exceed that. (didn't know that)
My concern now is if a client logs in with a renderDistanceRadius higher than the server’s lodChunkRenderDistanceRadius (ex: server is at 65, but client is at 128 or higher) does that create issues? Will the client trigger excessive generation requests beyond the server’s configured radius, or would it just show empty gaps at those distances?
If the latter, should I just distribute a recommended client config to match the server settings? Do the threads need to match?
Or is there a way to enforce a cap on client radius from the server side to avoid strain from a rogue client config?
Thanks for the insight, trying to get everything dialed in for stability and this is the final hurdle after a lot of work.
9 replies
DHDistant Horizons
•Created by xBuffaloBrad on 12/6/2024 in #help-me
Server Settings / Client Menu Settings Relationship?
What about the multi-thread settings?
I guess I am confused about what DH features the client is handling versus the server. In the client settings I can seemingly raise the render radius past the server setting, so I am just trying to get this troubleshooting right. Apparently I need to also look at my client configs?
Thanks for the help.
9 replies