Pitch Black A Dusklight Story
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Pitch Black A Dusklight Story on 11/13/2022 in #open-brush-dev-chat
Audio Source tool
This looks really interesting, having a look now
14 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Pitch Black A Dusklight Story on 11/13/2022 in #open-brush-dev-chat
Audio Source tool
This is how it's working- I'm sure this is a horrible way of implementing, I haven't got fully to grips with the structure of the code base yet.
14 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Pitch Black A Dusklight Story on 11/13/2022 in #open-brush-dev-chat
Audio Source tool
14 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Pitch Black A Dusklight Story on 11/13/2022 in #open-brush-dev-chat
Audio Source tool
Hey @andybak , thanks for the quick response. As it turns out, the issue was that I was positioning the instantiated GameObject using localPosition, rather than position. So, now in a very crude way I can instantiate GameObjects that are audio sources in the scene.
Next step is to add modifiable synths to play out of the audio sources.
14 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Pitch Black A Dusklight Story on 11/13/2022 in #open-brush-dev-chat
Audio Source tool
It's currently subclassed from BaseTool. Looking at the 3D models is a great shout. I'll have a look.
14 replies