Marshall
Marshall
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
I guessing that almost ALL important replicable objects / actors in game replicating while client is loading to server. But my own objects are not replicates while loading, only after and not too fast (also I need to move character / camera for faster replication). I using these params for replication, but this is doesn't help:
bReplicates = true;
bAlwaysRelevant = true;
NetCullDistanceSquared = 10000000.0f;
NetPriority = 3.0f;
bNetLoadOnClient = true;
bReplicates = true;
bAlwaysRelevant = true;
NetCullDistanceSquared = 10000000.0f;
NetPriority = 3.0f;
bNetLoadOnClient = true;
20 replies
SMSatisfactory Modding
Created by Marshall on 10/14/2024 in #help-developing-mods
Mesh have no physics
No description
6 replies
SMSatisfactory Modding
Created by Marshall on 10/3/2024 in #help-developing-mods
Position of Resource Ores/Nodes
I wanna create a C++ application (dll) that can fully manipulate resource nodes (changing positions, types, purity, randomize them, etc.) in the game by hooking functions without Unreal Engine (I'm so bad with it)., but I can get how to do that. I'm not familiar with the Unreal objects, but how to get this data by hooking game? Even in this repository I can't find necessary information: https://github.com/Spectralcss/Satisfactory-1.0-Headers-Updated/tree/main/Source/FactoryGame/Public I was hoping it would be something like in Unity, every object has an own transform, but seems it's not.
7 replies