Mesh have no physics
After creating one of the resource node meshes and setting the parameters so that it could fall according to physics, it doesn't work, the model just flies in the air and don't want to fall.
Solution:Jump to solution
Yeah, but it's still levitating. I think my problem is gone, I just create BoxComponent, attach mesh to it and it works fine
3 Replies
nothing looks out of place in the snippet you sent, but I have never tried this before
That should be enough to make a mesh fall
Solution
Yeah, but it's still levitating. I think my problem is gone, I just create BoxComponent, attach mesh to it and it works fine