AncientWorlds
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by dwillington on 9/17/2024 in #open-brush-bugs
cannot move grouped strokes use select tool when they intersect with other strokes
Can confirm this is an issue when I tested the starship in this post. Only a small portion was selectable and selection was highly inaccurate. Seemed like it was trying to grab a box collider, hidden group or something, because the selected area was quite different than where the controller was attempting to click. Especially noticeable when trying to rebrush
https://discord.com/channels/783806589991780412/805082441038823444/1289390126526496820
5 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by wecanthearyou on 8/26/2024 in #open-brush-feature-suggestions
Guide plane snap to image
Interesting. Something like snap plane/cube/rectange guide to image
Bonus points if there's an offset so the plane generates parallel and just a little bit in front of the image guid from the users perspective
2 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Zandy on 8/4/2023 in #open-brush-feature-suggestions
"Clear text" button on keyboard UI
Agree with both. I remember its there sometimes now
3 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Mana👽 on 8/19/2024 in #open-brush-bugs
certain environments ruin the camera
Cool. Let me know if it works out
10 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Mana👽 on 8/19/2024 in #open-brush-bugs
certain environments ruin the camera
Might also interact with post-processing settings if you have them on, you can set that to false in the config.
Worth looking at anyways
Worth looking at anyways
10 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Mana👽 on 8/19/2024 in #open-brush-bugs
certain environments ruin the camera
Yes on the menu where you can change environments, there's something like "customize environment" (icon on the right)
You can change the sun and moon colors. At the bottom of the screen there's a mountain range thing with a slider above it.
You can draw that all the way to the left and it changes the lighting substantially.
Not entirely sure how it works, haven't looked at it closely, but it might affect diffusion or other properties that are exported
Not entirely sure how it works, haven't looked at it closely, but it might affect diffusion or other properties that are exported
10 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Zandy on 8/13/2024 in #open-brush-bugs
Splatter brush alpha error with GLB
Not sure about unity. In AR, I've noticed that there's blending mode issues with some of the brushes which have transparent issues. For some reason png files with white backgrounds on the "clear layer" keep transparency and black ones don't, even though both are supposed to be hidden according to my corel painter. Might be a filter that discards based on a threshold. Also some brushes will multiply the color from the wheel. If you had it tinted and didn't have the color wheel to white, it might push it towards black. Haven't worked with unity exports too much, so might be unrelated trivia
20 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Mana👽 on 8/19/2024 in #open-brush-bugs
certain environments ruin the camera
Interesting. I wouldn't be surprised if that's due to the fog levels in the scene. Might try to take one of those environments and dial the fog slider to zero and see what happens. Just a guess, I have no actual idea. What environments are they?
10 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by 松田 浩二 on 8/13/2024 in #open-brush-feature-suggestions
Options when summoning mirrors
Working on a stored mirror per layer would be useful, especially if you could copy that to other layers.
This would allow a figure to be separated (example large strokes, detail) or (body, clothes) without losing the symmetry advantages. Would make things like erasing/editing easier
12 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by 松田 浩二 on 8/13/2024 in #open-brush-feature-suggestions
Options when summoning mirrors
It's tricky to do. Agree it would be easier if there was a way to mark it (save position), or associate it with a layer. Typically when I want mirror symmetry it's associated with a specific object. Symmetry is really useful if you want T-poses for animation with mixamo or other apps.
I also find that I tend to change proportions as I work through the figure, due to a tendency to adjust scale as the figure progresses. Would be nice to be able to scale a group on the layer relative to the mirror plane while keeping the center axis. Simplifies realignment if the head and legs are at different proportions for example. Also makes it easier to do things like erase one side and copy flip on the mirror plane
12 replies