Highball
Highball
DTDrizzle Team
Created by AuroPick on 3/2/2024 in #help
How to use TABLESAMPLE
Just in case anybody needs. A work around is
const randomSamples = await db.execute(sql`select * from samples TABLESAMPLE system_rows(${rowCount})`)
const randomSamples = await db.execute(sql`select * from samples TABLESAMPLE system_rows(${rowCount})`)
3 replies
DTDrizzle Team
Created by AuroPick on 3/2/2024 in #help
How to use TABLESAMPLE
Been trying to figure this out myself.
3 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
Thanks for getting me started.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
okay cool, I think I'm starting to get the hang of this.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
seems pointless now, VSCode is supposed to get Wayland support and godot has wayland support with 4.3 I think. And who needs to use glxgears when you are in a 3d environment, hahaha.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
ahhh
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
I even reached out and pressed the X in the bottom right to close gedit and it worked.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
Oh damn it worked. WAYLAND_DISPLAY=wayland-1 gedit doesn't work for vscode or glxgears though.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
I mean, the hands are different than the ones in the SteamVR game room where the fingers don't wiggle and are also white and puffy.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
for some reason I have the black background back. Not sure what I changed.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
It was showing controllers in place of my hands. I thought I was making progress, haha.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
lol
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
It tracks my hands just fine. I get big puffy white clown heads. Fingers wiggle very smoothly.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
appimage gets you the ALVR dashboard, click launch steamvr. Open the ALVR APK from the headset, if you get a warning that says, make sure you hit Trust, you hit trust device from the ALVR dashboard. That's it.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
There is a section about tracking under headset in the settings of the ALVR dashboard. But I didn't change any of it.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
The hand tracking worked out of the box.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
I remember back in the day I had to build both the apk and the alvr server together for them to work. Not sure if that is still a thing.
73 replies
SXStardust XR
Created by Highball on 2/8/2024 in #support
Launching applications
download and set to executeable (https://github.com/alvr-org/ALVR/releases/download/v20.6.1/ALVR-x86_64.AppImage) Do the advanced installer from here (https://sidequestvr.com/setup-howto) From side quest install the ALVR client from here (https://sidequestvr.com/app/9/alvr-air-light-vr) For side quest, that should be as easy as download extract and double click the sidequest binary. There is some setup around adb and udev rules and all that but probably you got that, let me know if I can clear any of that up though.
73 replies