Launching applications
Hey, I got stardust server running from the release page (stardust-xr-server-0.43.0-x86_64.AppImage). Flatland is up, everything is black but my hands. I saw in a help thread you suggested protostar hexagonlauncher (here)[https://discord.com/channels/647222689777582080/1193008243333672960/1194291874240929833]. I built that but am unsure how to run the hexagonlauncher, I only no a little bit of rust and cargo. I think there was a way to launch a sub package. like this protostar ±|main|→ cargo run -p hexagon_launcher but it looks like everything is still black with just the hand arrows.
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For context I have a Quest2 with ALVR. I'm also able to bring up SimulaVR.
oh alvr?
that works?
Yeah, works well too. I remember I tried about 1.5 years ago and it was awful.
huh i might try it again (i wanna stream stardust to my lynx r1)
anyway try the develop branch of both the server and flatland
i sorta broke some stuff
Okay, the steps I have taken look correct though?
yea i think so
For ALVR, I just ran the appimage, nothing special. Then from SideQuest, I installed ALVR-light. And it all worked. ADB was already setup from previously. But shouldn't require any voodoo magic.
Okay cool, let me give the dev branches a go.
last time i tried steamvr just kept on glitching
also protostar isn't yet updated for the refactors
so you'll have to wait to use that until i upgrade
sorry
No sweat, I'm just trying to get some stuff going as it is. I barely know what I'm doing, hahaha.
I built the dev branches, but still black with just the hand tracking cones.
hand tracking shouldn't do cones
darn you steamvr
try launching with
--disable-controller
too flatland?
cargo run --disable-controller
?no to the server
sorry
okay
cargo run -- --disable-controller
worked.
But, no black background anymore. The cones are gone, the hand tracking shows controllers now. but now there is a block box that says StardustXR and below that a dark gray box that says Next Up. I can't interact with tit though.
Oh, maybe that had nothing to do with it. Seems like Flatland does nothing now, and dropping that parameter still gives me the same setup. Seems like having closed everything down and started everything back up (including ALVR and SteamVR). improved things.weirdddddd
are you using the develop version of flatland too?
you also need to launch an app
yeah, the develop branch of flatland.
which you can do via typing in terminal something like
WAYLAND_DISPLAY=wayland-0 <app>
or wayland-1 depending
it's janky because i gotta fix it because ya know, doing stuff takes timehaha, I haven't done the wayland app thing. let me try that.
yea sorry normally i'd advise using hexagon launcher for that... should i prioritize getting it fixed?
also, how did you get alvr working and does it work with hand tracking?
i wanna get into a headset again but the index is just too heavy
my lynx r1 is great but it only has hand tracking
download and set to executeable (https://github.com/alvr-org/ALVR/releases/download/v20.6.1/ALVR-x86_64.AppImage)
Do the advanced installer from here (https://sidequestvr.com/setup-howto)
From side quest install the ALVR client from here (https://sidequestvr.com/app/9/alvr-air-light-vr)
For side quest, that should be as easy as download extract and double click the sidequest binary.
There is some setup around adb and udev rules and all that but probably you got that, let me know if I can clear any of that up though.
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there's no such thing as sidequest for lynx (they actually denied the request to support lynx)
so i'll download alvr from the git
the installer is the easy part, i need help with setting it up to use hand tracking and getting the linux one set up
I remember back in the day I had to build both the apk and the alvr server together for them to work. Not sure if that is still a thing.
The hand tracking worked out of the box.
did it show to openxr apps as the hand tracking extension?
XR_EXT_hand_tracking
yesss ok
hopefully it'll workThere is a section about tracking under headset in the settings of the ALVR dashboard. But I didn't change any of it.
ok so run the appimage
then what
appimage gets you the ALVR dashboard, click launch steamvr. Open the ALVR APK from the headset, if you get a warning that says, make sure you hit Trust, you hit trust device from the ALVR dashboard. That's it.
aaaaaaaaaaaa
i can't even use it
because i need hand tracking since that's all the device supports
It tracks my hands just fine. I get big puffy white clown heads. Fingers wiggle very smoothly.
yea that's not right at all
lol
It was showing controllers in place of my hands. I thought I was making progress, haha.
for some reason I have the black background back. Not sure what I changed.
that's just because you don't have atmosphere irunning
I mean, the hands are different than the ones in the SteamVR game room where the fingers don't wiggle and are also white and puffy.
Oh damn it worked.
WAYLAND_DISPLAY=wayland-1 gedit
doesn't work for vscode or glxgears though.glxgears is x
vscode is also using x
I even reached out and pressed the X in the bottom right to close gedit and it worked.
i don't have xwayland running yet
ahhh
seems pointless now, VSCode is supposed to get Wayland support and godot has wayland support with 4.3 I think. And who needs to use glxgears when you are in a 3d environment, hahaha.
yea that's what xrgears is for
tho i have my spatial thingy which looks cooler than gears if i do say so myself
okay cool, I think I'm starting to get the hang of this.
Thanks for getting me started.