JavierD
JavierD
GPU Intersection
I'm glad you were able to figure this one out! It was as tough as they get If you guys run into any issues and I'm able to help, hit me up, i'm up for collab
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GPU Intersection
Yeah we'll definitely need to fix it, it's awkward right now. but at least it operates!
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GPU Intersection
Heck yeah dude, it works once again! 🥰
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GPU Intersection
I was starting to considering rewritting that
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GPU Intersection
Dude imma gonna love you if this works
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GPU Intersection
I'll make a build with that
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GPU Intersection
what hit check, i'm not following
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GPU Intersection
and what do you think about the first danger note, regarding float to unorm conversion. Could that be related? " // TODO: Danger! // https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf // Section 2.3.5.2 says that float -> unorm conversion isn't guaranteed to be // round-to-nearest. For full portability, we might need to sacrifice one bit per // channel with something like "(u1 >> 7) & 0x7f" and maybe add 0.5f. "
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GPU Intersection
Ok well now at least we have some logs, and looks like you can actually read them :p
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GPU Intersection
but other than that I don't know what to look for.
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GPU Intersection
I was able to see that the texture comes out black, just like we already knew
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GPU Intersection
I was able to find the intersection shader andwhen it's rendering
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GPU Intersection
sure
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GPU Intersection
I thought there woudl be some error logs but I can't see any
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GPU Intersection
i was able to make a capture but I haven't the faintest idea of what to look for
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GPU Intersection
It did work
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GPU Intersection
That is a good find @mikesky So you weren't able to load up renderdoc? https://developer.oculus.com/documentation/unity/ts-renderdoc-capture/ I was going to give it a go this weekend
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GPU Intersection
I was going to try and see if commenting out .filterMode = makes a difference. But I won't be able to today. My hunch is that something in the config is not compatible anymore in 2020+
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GPU Intersection
Yeah that's my suspicion. Because if you don't do RenderWithShader and just do Render instead it will work
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GPU Intersection
Yup, I've never used renderdoc so can't help there. What I did next after what you are doing is to attach a little preview to the intersection manager that is showing the render texture used by the intersection (curRenderSmall) In the editor you'll see dim colors, on device it will be pitch black
181 replies