aaronfhd
aaronfhd
PDPolygonflow Dash
Created by aaronfhd on 1/9/2024 in #dash-feedback
Merging of road/paths
20 replies
PDPolygonflow Dash
Created by aaronfhd on 1/9/2024 in #dash-feedback
Merging of road/paths
I mess around with way too much stuff
20 replies
PDPolygonflow Dash
Created by aaronfhd on 1/9/2024 in #dash-feedback
Merging of road/paths
20 replies
PDPolygonflow Dash
Created by aaronfhd on 1/9/2024 in #dash-feedback
Merging of road/paths
Been using this for now @Aidan https://www.unrealengine.com/marketplace/en-US/product/dynamic-road-system This still needs some work though
20 replies
PDPolygonflow Dash
Created by aaronfhd on 1/11/2024 in #dash-feedback
Scatter names should match what you have in the scene.
Yup I saw looks great. Been busy but will get back into it.
7 replies
PDPolygonflow Dash
Created by aaronfhd on 1/28/2024 in #dash-feedback
Physical Surface as a mask
This is for example on a Landscape or static mesh that uses multiple material's. You can set different Physical surface types. Using this you can scatter only on these areas. Very similar to vertex painting, but controlled through the materials
3 replies
PDPolygonflow Dash
Created by aaronfhd on 1/27/2024 in #dash-feedback
Open Face mesh align to surface
4 replies
PDPolygonflow Dash
Created by aaronfhd on 1/27/2024 in #dash-feedback
Open Face mesh align to surface
Yup these are already at 1.0
4 replies