path scatter snap
Is there a way in path scatter to snap to the object. Right now it’s doing some weird stuff

10 Replies
Very hard to know what I see on your pic
but the Projection Mask in the feature masking section might help. Mainly used for curve landscapes/terrains, but worked decently for a random test here
Ok will give it a shot
Grass on an angle. So it’s not snapping properly

hmm, and you can't have the curve closer to the ground? assuming that helps
It’s doesn’t help what actually help is the spline being shorter the longer you make it the worse it gets
hmm okay good that you found a workaround!
Not really as we are trying to separate our area
Hmm okay, I think I would need to see a video of this issue to understand it properly, still a bit lost, I am afraid
Ok no problem
We are trying to cut the grass perfectly to separate the fairway and rough
We need a perfect cut
So we created perfectly square grass to emulate the edge we need that grass to spline and snap to the static mesh
But I think it’s using the pivot point of the model and that’s why it’s rotating
ah cool idea!
Now with a short video I should be able to understand well and maybe can share some fix/idea