Furnaxe
Furnaxe
NNuxt
Created by Furnaxe on 5/22/2024 in #❓・help
NuxtUI + i18n
Hello, my translation works but as soon as I change language and open my nuxtUI slideover the language doesn't change whereas on my view everything is fine. Any ideas ?
12 replies
NNuxt
Created by Furnaxe on 5/8/2024 in #❓・help
Loading images
Hello, I have a problem with the loading of my images, when I change page some load and not others. Why is this?
1 replies
NNuxt
Created by Furnaxe on 5/8/2024 in #❓・help
Nuxt Security
I have install the nuxt-security module and I want to know if we can make customizable pages such as on the too many requests error?
2 replies
NNuxt
Created by Furnaxe on 4/30/2024 in #❓・help
UPagination
I've set up a watch when the "page" state changes, which refreshes the data, but it has no effect even though the page state does change, why?
const { data: yachtsData, error, refresh } = useFetch(
'/api/yachts/getAllYachts', {
method: 'GET',
headers: {
'Content-Type': 'application/json',
},
params: {
page: page.value,
},
});
watch(page, () => {
refresh();
});
const { data: yachtsData, error, refresh } = useFetch(
'/api/yachts/getAllYachts', {
method: 'GET',
headers: {
'Content-Type': 'application/json',
},
params: {
page: page.value,
},
});
watch(page, () => {
refresh();
});
<UPagination v-model="page" :page-count="5" :total="yachtsData.total" />
<UPagination v-model="page" :page-count="5" :total="yachtsData.total" />
11 replies
NNuxt
Created by Furnaxe on 4/24/2024 in #❓・help
Save image in Nuxt 3
I'm trying to save an image directly to a form upload, on other frameworks I temporarily store the image in a folder then move the image if the form was validated to the public folder but I guess this is not the right solution, does anyone know of a good tuto or explain the right way to do this to achieve what I want? Thanks
3 replies
NNuxt
Created by Furnaxe on 6/8/2023 in #❓・help
How to use "useI18n" on "server/api" directory
I have this error when i try to use I18n on /server/api :
500
Cannot access 'renderer$1' before initialization
500
Cannot access 'renderer$1' before initialization
3 replies
NNuxt
Created by Furnaxe on 6/8/2023 in #❓・help
Problem with my form
Hello, I don't understand why my Promise is not captured by my catch? I'm going to onResponseError and I'm supposed to reject the error and capture it in my catch.
try {
await useFetch('/api/mail', {
retry: false,
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify(submission.value),
onResponseError({ request, response, options, error }) {
Promise.reject(new ErrorEntity('Erreur', 'yolo'));
},
onResponse({ request, response, options }) {
if (response.status === 200) {
addToast({
title: 'Succès',
message: JSON.stringify(response),
type: 'success',
});
submission.value = {
firstname: '',
lastname: '',
company: '',
email: '',
phone: '',
message: '',
captcha: '',
uuidCaptcha: '',
};
}
}
});
} catch (error) {
handleError(error);
try {
await useFetch('/api/mail', {
retry: false,
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify(submission.value),
onResponseError({ request, response, options, error }) {
Promise.reject(new ErrorEntity('Erreur', 'yolo'));
},
onResponse({ request, response, options }) {
if (response.status === 200) {
addToast({
title: 'Succès',
message: JSON.stringify(response),
type: 'success',
});
submission.value = {
firstname: '',
lastname: '',
company: '',
email: '',
phone: '',
message: '',
captcha: '',
uuidCaptcha: '',
};
}
}
});
} catch (error) {
handleError(error);
3 replies
NNuxt
Created by Furnaxe on 5/4/2023 in #❓・help
Refreshing a view
I'm trying to force the refresh of a view when the client arrives on it. How do I do this?
3 replies
NNuxt
Created by Furnaxe on 5/3/2023 in #❓・help
Nuxt3 and Three.js bug
Hello, I have a little problem or I can't find the answer anywhere on the internet (stackoverflow, youtube, etc). I try to make a planet appear in three.js but when I change page with NuxtLink and then I come back to my page where there is my planet, it disappears and does not show any error, I noticed that if I readjust my window in size it reappears. Anyone have an idea where this is coming from? I give you the code below.
<template>
<div ref="container" class="w-full sm:h-[30rem] lg:block hidden relative overflow-hidden">
<canvas id="canvas" ref="canvas"></canvas>
</div>
</template>

<script setup lang="ts">
import { onMounted, ref, onBeforeUnmount } from 'vue';
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';

const container: { value: HTMLElement | null } = ref(null);
const canvas: { value: HTMLCanvasElement | null } = ref(null);

onMounted(() => {
if (container.value && canvas.value) {
setupWebGL(container.value, canvas.value);
}
});

function setupWebGL(container: HTMLElement, canvas: HTMLCanvasElement) {
const scene = new THREE.Scene();

const light = new THREE.AmbientLight(0xffffff, 2.8)
scene.add(light)

const camera = new THREE.PerspectiveCamera(
20,
container.clientWidth / container.clientHeight,
0.1,
200
);
camera.position.set(-4, 3, 6);

const renderer = new THREE.WebGLRenderer({
canvas,
antialias: true,
preserveDrawingBuffer: true,
alpha: true,
});
renderer.setSize(container.clientWidth, container.clientHeight);

const controls = new OrbitControls(camera, renderer.domElement);
controls.autoRotate = true;
controls.enablePan = false;
controls.enableZoom = false;
controls.maxPolarAngle = Math.PI / 2;
controls.minPolarAngle = Math.PI / 2;

const loader = new GLTFLoader();
loader.load(
'/models/planet.gltf',
(gltf) => {
gltf.scene.traverse((child) => {
if (child instanceof THREE.Mesh) {
child.material = new THREE.MeshStandardMaterial({
color: child.material.color,
map: child.material.map,
});
}
});

const earthMesh = gltf.scene;
earthMesh.scale.set(1.25, 1.25, 1.25);
scene.add(earthMesh);
animate();
},
undefined,
(error) => {
console.error('An error occurred while loading the model:', error);
}
);

function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}

function onWindowResize() {
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
}

window.addEventListener('resize', onWindowResize);

onBeforeUnmount(() => {
window.removeEventListener('resize', onWindowResize);
});
}
</script>

<style scoped>
.earth-container {
width: 100%;
height: 500px;
overflow: hidden;
position: relative;
}
</style>
<template>
<div ref="container" class="w-full sm:h-[30rem] lg:block hidden relative overflow-hidden">
<canvas id="canvas" ref="canvas"></canvas>
</div>
</template>

<script setup lang="ts">
import { onMounted, ref, onBeforeUnmount } from 'vue';
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';

const container: { value: HTMLElement | null } = ref(null);
const canvas: { value: HTMLCanvasElement | null } = ref(null);

onMounted(() => {
if (container.value && canvas.value) {
setupWebGL(container.value, canvas.value);
}
});

function setupWebGL(container: HTMLElement, canvas: HTMLCanvasElement) {
const scene = new THREE.Scene();

const light = new THREE.AmbientLight(0xffffff, 2.8)
scene.add(light)

const camera = new THREE.PerspectiveCamera(
20,
container.clientWidth / container.clientHeight,
0.1,
200
);
camera.position.set(-4, 3, 6);

const renderer = new THREE.WebGLRenderer({
canvas,
antialias: true,
preserveDrawingBuffer: true,
alpha: true,
});
renderer.setSize(container.clientWidth, container.clientHeight);

const controls = new OrbitControls(camera, renderer.domElement);
controls.autoRotate = true;
controls.enablePan = false;
controls.enableZoom = false;
controls.maxPolarAngle = Math.PI / 2;
controls.minPolarAngle = Math.PI / 2;

const loader = new GLTFLoader();
loader.load(
'/models/planet.gltf',
(gltf) => {
gltf.scene.traverse((child) => {
if (child instanceof THREE.Mesh) {
child.material = new THREE.MeshStandardMaterial({
color: child.material.color,
map: child.material.map,
});
}
});

const earthMesh = gltf.scene;
earthMesh.scale.set(1.25, 1.25, 1.25);
scene.add(earthMesh);
animate();
},
undefined,
(error) => {
console.error('An error occurred while loading the model:', error);
}
);

function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}

function onWindowResize() {
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
}

window.addEventListener('resize', onWindowResize);

onBeforeUnmount(() => {
window.removeEventListener('resize', onWindowResize);
});
}
</script>

<style scoped>
.earth-container {
width: 100%;
height: 500px;
overflow: hidden;
position: relative;
}
</style>
14 replies
NNuxt
Created by Furnaxe on 4/28/2023 in #❓・help
Nuxt3 & Threejs
Hello, I have implemented a 3d model with threejs but when I use NuxtLink to change the page and then come back to the page of my model it disappears. What should I do?
5 replies