real doggo
SMSatisfactory Modding
•Created by real doggo on 3/15/2025 in #help-using-mods
non host players get ghost structures and cant do anything after host uses a large blueprint
you cant relog if its occured. removing the blueprints fixes all issues.
blueprint is a bunch of solar panels from refined power.
known issue by the refined power team apparently, a way to fix might exist but i have no idea what this means:
"we have had quite a few reports about solar panels crashing the game maybe it’s time to remove the object detection?
it can disabled by the user
if it makes problems.
is should also improve the performance"
whats object detection? any attempt to google just gives object scanner :\
mods as follows
Mod Name Mod Reference Version
No Research Time - CL NoResearchTime 1.0.7
2m Walls TwoMeterWalls 2.1.1
AutoLink AutoLink 0.9.0
Emissive Beams EmissiveBeams 1.0.0
Extra Milestones FicsitProductionChains 1.0.14
FICSIT Blueprints Extensions KBlueprintDesignPlus 3.0.0
Ficsit Farming FicsitFarming 4.2.29
Fluid Extras AB_FluidExtras 1.0.9
Linear Motion LinearMotion 2.0.34
Refined Power RefinedPower 4.0.32
SnapOn DirectToSplitter 1.2.3
Sticky Resource Markers StickyResourceMarkers 0.3.1
Zoopables! Zoopables 1.0.0
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