Zenobia Catnap
Zenobia Catnap
DHDistant Horizons
Created by Zenobia Catnap on 11/16/2024 in #help-me
Fps drops at certain direction but only with biome mods and shaders
Sorry for posting this for a second time. But after no one replied after 21 hours, and after I thought I found a solution (I did not), then closing the post, I'm trying again. I get huge fps drops whenever I look at a certain direction, which gets worse when I start moving to said direction. This is solved when I manually (not reload) turn the shader off then back on, the frames seem to stabilize... Then I look at another direction, usually behind from where I turned the shader on, then I get drops again. This only happens when DH is used with shaders and with a biome mod, such as Biomes O' Plenty and Oh the Biomes We've Gone I'm using DH 2.1.2 on Minecraft 1.20.1, Forge 47.3.0, with the latest versions of Embeddium and Oculus, with Bliss Shaders My specs are: GPU: RX 6600 CPU: Ryzen 7 5800X3D Ram: 16gb Some things to note: - I am ONLY using Oculus, Embeddium, DH, Biomes O' Plenty/Oh the Biomes We've gone and their dependencies - I've tried testing with and without performance mods such as Entity Culling and Ferritecore with no luck - I've confirmed this issue isn't exclusive to Bliss, this happens with all shaders, or at least the three I've tested - This doesn't happen if DH and shaders are used without biome mods - This doesn't happen if DH is used with biome mods without shaders - This doesn't happen if shaders and biome mods are used without DH - I have tried to tweak with DH settings such as distant generation and other settings - Min and max ram are 8gb - I've even tried to isolate the biome mods' dependencies one by one, such as Terrablender, the issue doesn't happen - Downgrading embeddium to 3.20 or 3.21 did not work
12 replies
DHDistant Horizons
Created by Zenobia Catnap on 11/15/2024 in #help-me
Immense fps drops with shaders when looking at a certain direction with biome mods
Hi! I get very, very big fps drops whenever I look at a certain direction, which gets worse when I start moving to said direction. This is solved when I manually (not reload) turn the shader off then back on, the frames seem to stabilize... Then I look at another direction, usually behind from where I turned the shader on, then I get drops again. This only happens when DH is used with shaders and with a biome mod, such as Biomes O' Plenty and Oh the Biomes We've Gone I'm using Bliss on Minecraft 1.20.1, Forge 47.3.0, with the latest versions of Embeddium and Oculus, with Distant Horizons 2.1.2 My specs are: GPU: RX 6600 CPU: Ryzen 7 5800X3D Ram: 16gb Some things to note: - I am ONLY using Oculus, Embeddium, DH, Biomes O' Plenty/Oh the Biomes We've gone and their dependencies - I've confirmed this issue isn't exclusive to Bliss, this happens with all shaders, or at least the three I've tested - This doesn't happen if DH and shaders are used without biome mods - This doesn't happen if DH is used with biome mods without shaders - This doesn't happen if shaders and biome mods are used without DH - I have tried to tweak with DH settings such as distant generation other settings - Min and max ram are 8gb - I've even tried to isolate the biome mods' dependencies one by one, such as Terrablender, the issue doesn't happen
13 replies