Marcio Neves
Marcio Neves
SMSatisfactory Modding
Created by kaitlyn the adorable cutie on 10/18/2024 in #help-using-mods
invalid character "P" when loading profile
all errors in the log are related to that file
15 replies
SMSatisfactory Modding
Created by kaitlyn the adorable cutie on 10/18/2024 in #help-using-mods
invalid character "P" when loading profile
No description
15 replies
SMSatisfactory Modding
Created by jas on 10/18/2024 in #help-using-mods
getting negative numbers with efficiency checker
if you are senting the itens through multiple stations, it will take all of them into account
9 replies
SMSatisfactory Modding
Created by jas on 10/18/2024 in #help-using-mods
getting negative numbers with efficiency checker
it traverses throught the train stations, as if they were a huge merger/splitter
9 replies
SMSatisfactory Modding
Created by jas on 10/18/2024 in #help-using-mods
getting negative numbers with efficiency checker
If you work with load ballancers, that can confuse the checker to the point it accounts the same input/output multiple times, divertiging and merging around so manu times, it loose track of everything
9 replies
SMSatisfactory Modding
Created by jas on 10/18/2024 in #help-using-mods
getting negative numbers with efficiency checker
It is intentional. It takes into account spliiters before the check location, and mergers after. If discounts whatever amount is being required at "the other side", and subtract from the inject input (or the required output). If it is negative on the inject input, it means there's too much diverting to somewhere else prior to that location. Conversely, if the required output is negative, it means you have so many items (potentially) coming from other paths through mergers, so your line being checked is not necessary and is being under-utilized
9 replies
SMSatisfactory Modding
Created by Patchy on 10/18/2024 in #help-using-mods
Wall Pipe Supports Mod
Oh, and it will only be available after you purchase the vanilla one
7 replies
SMSatisfactory Modding
Created by Patchy on 10/18/2024 in #help-using-mods
Wall Pipe Supports Mod
I really, REALLY have to rework the mod description. Many people fail to look into the Awesome Shop for that 😝
7 replies
SMSatisfactory Modding
Created by rolnik2000 on 10/15/2024 in #help-using-mods
[bug report] EfficiencyCheckerMod
88 replies
SMSatisfactory Modding
Created by Robb on 10/16/2024 in #help-developing-mods
Troubleshooting client "module could not be loaded" when the mod compiles fine
In my case it was caused by the AFGBuildableTrainPlataform, one method both mods used to use was removed and replaced by a different one, with a similar purpose
12 replies
SMSatisfactory Modding
Created by Robb on 10/16/2024 in #help-developing-mods
Troubleshooting client "module could not be loaded" when the mod compiles fine
I've seen that with ECM and Mass Upgrade. Your headers from the project does not match the headers from the current version of the game you have. Either the starter project is more recent than the game, or the other way around. And some method either changed signature or no longer exists
12 replies
SMSatisfactory Modding
Created by rolnik2000 on 10/15/2024 in #help-using-mods
[bug report] EfficiencyCheckerMod
I would try removing the mod, load the save, SAVE, quit, reinstall the mod, and check again. The SAVe is required to wipe any reference of the mod from it, after being removed
88 replies
SMSatisfactory Modding
Created by ♛ Ville ♥ on 10/16/2024 in #help-using-mods
Manufacturing speed module By Andre Aquila
ECM relies on what the machines are reporting to be producing, not what they are ACTUALLY producing
18 replies
SMSatisfactory Modding
Created by rolnik2000 on 10/15/2024 in #help-using-mods
[bug report] EfficiencyCheckerMod
I have no idea of "why". I just setup the cost and the game takes care of everything else 🤷🏽‍♂️
88 replies
SMSatisfactory Modding
Created by DragonsKeep (Bruce) on 10/16/2024 in #help-using-mods
Mass Upgrade in Creative Mode
I haven't figured out why, yet
9 replies
SMSatisfactory Modding
Created by DragonsKeep (Bruce) on 10/16/2024 in #help-using-mods
Mass Upgrade in Creative Mode
Also, it doesn't properly work with blueprints, it does not upgrade then INSIDE the bluprint, they are replaced as any stuff in the world, not being part of the BP
9 replies
SMSatisfactory Modding
Created by DragonsKeep (Bruce) on 10/16/2024 in #help-using-mods
Mass Upgrade in Creative Mode
it should work just fine with "nocost" enabled 🤔
9 replies
SMSatisfactory Modding
Created by rolnik2000 on 10/15/2024 in #help-using-mods
[bug report] EfficiencyCheckerMod
It has been fixed and should work with the latest version of the game, now
88 replies
SMSatisfactory Modding
Created by magikern965 on 10/15/2024 in #help-using-mods
mass upgrade mod bug
It has been fixed, just waiting for the site to process and release it
12 replies