Marcio Neves
Marcio Neves
SMSatisfactory Modding
Created by Tareku on 1/15/2025 in #help-using-mods
Efficiency Checker Mod Mk5 Belt Throughput Bug showing 480 items/min
Can you elaborete more in the setup? Does it split into 4 belts of 120/min each, by chance? or 8 of 60? The limite throughtput takes into account the SUM of the merging belts before/splitting belts after, topped but the belt you are checking itself
18 replies
SMSatisfactory Modding
Created by Squig on 12/29/2024 in #help-using-mods
Any and all mods crash my game. What am I missing?
Oh, never mind 😄
21 replies
SMSatisfactory Modding
Created by Squig on 12/29/2024 in #help-using-mods
Any and all mods crash my game. What am I missing?
Maybe a >hook or >hooking command for Fred, since it has become quite common issue? 😅
21 replies
SMSatisfactory Modding
Created by Squig on 12/29/2024 in #help-using-mods
Any and all mods crash my game. What am I missing?
Hooking crash. It usualy is solved by simply rebooting windows. Nothing I can do about it, is something from SML itself 🤷🏽‍♂️
21 replies
SMSatisfactory Modding
Created by Dingo on 12/28/2024 in #help-using-mods
Possible Bug with Efficiency Checker and Industrial Evolution
No description
15 replies
SMSatisfactory Modding
Created by Dingo on 12/28/2024 in #help-using-mods
Possible Bug with Efficiency Checker and Industrial Evolution
Something that originaly is 1 and 1, becomes 2 and 2, and those are multiplied together, but haven't delved too deep into that, since those are not my mods
15 replies
SMSatisfactory Modding
Created by Dingo on 12/28/2024 in #help-using-mods
Possible Bug with Efficiency Checker and Industrial Evolution
This is how I compute the consumption/production of each item of a recipe applied in a generic "manufacturer" (base code manufacturer, not the same as the buildable with 4 solid inputs). It seems that those machines over-multiply the production rate, reducing the "speed" by the square rate of the intended production: if 2x, it reduces the time by 4x, not 2x. If 10x, by 100x. And so on. For me it looks like something internal is multiplied twice, in different variables/methods
15 replies
SMSatisfactory Modding
Created by Dingo on 12/28/2024 in #help-using-mods
Possible Bug with Efficiency Checker and Industrial Evolution
What I noticed is that the numbers reported by the checker are 5x highter than what you said they should be. So the function from the game code that computes how long the recipe should take, given a specific overclock, must be reporting it way faster then it realy is
15 replies
SMSatisfactory Modding
Created by Dingo on 12/28/2024 in #help-using-mods
Possible Bug with Efficiency Checker and Industrial Evolution
MK++ did in fact report the proper adjusted "recipe time", so the mod would work with that without any modification. I also saw the same with another mod, compact machines, I believe. It would also report wacky numbers, because it does not report the proper adjusted time for the selected recipe. Even the game itself shows weird numbers because of that
15 replies
SMSatisfactory Modding
Created by Dingo on 12/28/2024 in #help-using-mods
Possible Bug with Efficiency Checker and Industrial Evolution
Every machine should properly report how fast a recipe takes to produce, and the numbers are derived from that. If they don't report it correctly, the checkers can't have a proper reading from them
15 replies
SMSatisfactory Modding
Created by Dingo on 12/28/2024 in #help-using-mods
Possible Bug with Efficiency Checker and Industrial Evolution
Not looking into it. It is a nightmare to fix the bad behaviour from other mods in the number of produced/consumed items
15 replies
SMSatisfactory Modding
Created by CMDR SCAR SYMMETRY on 12/4/2024 in #help-using-mods
Efficiency Checker Mod says error on the screen after freezing gameplay for 10 seconds
If you have any "sushi belt" that merges together everything you produce, into the awesome sink or anything else, it links ALL of them into a huge system too big for the mod to be able to handle
3 replies
SMSatisfactory Modding
Created by CMDR SCAR SYMMETRY on 12/4/2024 in #help-using-mods
Efficiency Checker Mod says error on the screen after freezing gameplay for 10 seconds
That happens if the belts split/merge for too long, into too many branches. the mod just gives up trying to compite everything
3 replies
SMSatisfactory Modding
Created by LeBlueElephant on 11/28/2024 in #help-using-mods
Loading Save crashes after v1.0.1.0 Update
not the holograms, thought. May be simple to fix, looking into it right now
12 replies
SMSatisfactory Modding
Created by LeBlueElephant on 11/28/2024 in #help-using-mods
Loading Save crashes after v1.0.1.0 Update
something have changed in the holograms. Will try looking into it later
12 replies
SMSatisfactory Modding
Created by Fenikkusu12 on 11/22/2024 in #help-using-mods
Settings Copier Mod by MacrioHuser
All hand tools has FOV problems I could never solve
2 replies
SMSatisfactory Modding
Created by Meepow on 11/19/2024 in #help-using-mods
Mass Upgrade through MLB
No description
5 replies
SMSatisfactory Modding
Created by stasgrin on 11/17/2024 in #help-using-mods
Mass Upgrade: not counting "Throughput Counter" as a junction
Done, already available to update at the Manager
10 replies
SMSatisfactory Modding
Created by harro on 11/15/2024 in #help-using-mods
Settings copier isn't copying sign layout
It should copy the layout as well. AS LONG as you are copying into the same sign type. The initial 1.0 version could not copy the layout, due to some changes I didn't know how to deal with at the time, but they are resolved by now
4 replies
SMSatisfactory Modding
Created by stasgrin on 11/17/2024 in #help-using-mods
Mass Upgrade: not counting "Throughput Counter" as a junction
No description
10 replies