advait
advait
DHDistant Horizons
Created by advait on 10/12/2024 in #help-me
Pregenerate a Paper server without Chunky?
also may sound like a stupid question but once i pregenerate the chunks i can store the world somewhere and use it later, and the chunks will already just be there yeah? like DH wont need to load it all in again because the LODs are already there?
24 replies
DHDistant Horizons
Created by advait on 10/12/2024 in #help-me
Pregenerate a Paper server without Chunky?
i put it at 16 and its faster for sure
24 replies
DHDistant Horizons
Created by advait on 10/12/2024 in #help-me
Pregenerate a Paper server without Chunky?
wat value should i change it to though? i have no idea what the max number of threads i can allocate are
24 replies
DHDistant Horizons
Created by advait on 10/12/2024 in #help-me
Pregenerate a Paper server without Chunky?
thats my entire config
24 replies
DHDistant Horizons
Created by advait on 10/12/2024 in #help-me
Pregenerate a Paper server without Chunky?
# Don't touch :)
config_version: 1

# Maximum supported render distance. Clients will be capped to this value.
# Required.
# Default: 1024
render_distance: 1024

# Is LOD generation enabled at all?
# Disable if you only want to use the plugin for level key info in a proxied setup.
# Required.
# Default: true
distant_generation_enabled: true

# Number of parallel LOD requests per client.
# Required.
# Default: 20
full_data_request_concurrency_limit: 20

# Currently unsupported.
# Required.
# Default: false
real_time_updates_enabled: false

# Let clients ask for updates to LODs they've previously downloaded.
# Required.
# Default: true
login_data_sync_enabled: true

# Currently unsupported.
# Required.
# Default: 50
login_data_sync_rc_limit: 50

# If a client requests LODs with chunks that don't exist, should those chunks be generated?
# Required.
# Default: true
generate_new_chunks: true

# Select which LOD builder to use.
# Required.
# Default: FullBuilder
builder_type: FullBuilder

# Number of blocks to advance between each sample on the Y axis when generating LODs.
# A setting of 1 will sample every block, while 2 will sample every other block, and so on.
# Required.
# Default: 2
builder_resolution: 2

# When running DHS on a proxied server, set this to a value that is unique to this specific server.
# Optional.
#level_key_prefix:

# World specific settings.
# You can override any of the above settings on a per-world basis.
worlds:
world:
# Use builder that is optimized for overworld.
builder_type: FastOverworldBuilder

# Limit LOD generation to within this area.
# Optional.
#border_center: 0,0
#border_radius: 5000

# It might make sense to have a lower view distance in the nether, since visibility will be low simply because of
# the level design anyway.
world_nether:
render_distance: 64

# Number of worker threads used to generate LODs.
# Does not affect Folia servers.
# Required.
# Default: 4
scheduler_threads: 4
# Don't touch :)
config_version: 1

# Maximum supported render distance. Clients will be capped to this value.
# Required.
# Default: 1024
render_distance: 1024

# Is LOD generation enabled at all?
# Disable if you only want to use the plugin for level key info in a proxied setup.
# Required.
# Default: true
distant_generation_enabled: true

# Number of parallel LOD requests per client.
# Required.
# Default: 20
full_data_request_concurrency_limit: 20

# Currently unsupported.
# Required.
# Default: false
real_time_updates_enabled: false

# Let clients ask for updates to LODs they've previously downloaded.
# Required.
# Default: true
login_data_sync_enabled: true

# Currently unsupported.
# Required.
# Default: 50
login_data_sync_rc_limit: 50

# If a client requests LODs with chunks that don't exist, should those chunks be generated?
# Required.
# Default: true
generate_new_chunks: true

# Select which LOD builder to use.
# Required.
# Default: FullBuilder
builder_type: FullBuilder

# Number of blocks to advance between each sample on the Y axis when generating LODs.
# A setting of 1 will sample every block, while 2 will sample every other block, and so on.
# Required.
# Default: 2
builder_resolution: 2

# When running DHS on a proxied server, set this to a value that is unique to this specific server.
# Optional.
#level_key_prefix:

# World specific settings.
# You can override any of the above settings on a per-world basis.
worlds:
world:
# Use builder that is optimized for overworld.
builder_type: FastOverworldBuilder

# Limit LOD generation to within this area.
# Optional.
#border_center: 0,0
#border_radius: 5000

# It might make sense to have a lower view distance in the nether, since visibility will be low simply because of
# the level design anyway.
world_nether:
render_distance: 64

# Number of worker threads used to generate LODs.
# Does not affect Folia servers.
# Required.
# Default: 4
scheduler_threads: 4
24 replies
DHDistant Horizons
Created by advait on 10/12/2024 in #help-me
Pregenerate a Paper server without Chunky?
and change 4 to a higher number
24 replies
DHDistant Horizons
Created by advait on 10/12/2024 in #help-me
Pregenerate a Paper server without Chunky?
scheduler_threads: 4 i assume?
24 replies
DHDistant Horizons
Created by advait on 10/12/2024 in #help-me
Pregenerate a Paper server without Chunky?
alright tysm but one more thing, in the DHSupport config on my server i dont see any option to change the CPU load? i only have that option in the clientside mod
24 replies
DHDistant Horizons
Created by advait on 10/12/2024 in #help-me
Pregenerate a Paper server without Chunky?
once i pregenerate the world im assuming other players with DH who log on will just automatically be able to see everything? or does it have to load in for them too?
24 replies
DHDistant Horizons
Created by advait on 10/12/2024 in #help-me
Pregenerate a Paper server without Chunky?
what do you mean by "do the same for the server"? do you mean i have to change the CPU load both clientside and server-side?
24 replies