AtomicFallout757
AtomicFallout757
SMSatisfactory Modding
Created by Greystar on 11/2/2024 in #help-using-mods
Super (Alternate) Recipes
Yes, another user has reported this issue as well. It will be fixed in the next release.
3 replies
SMSatisfactory Modding
Created by AtomicFallout757 on 10/21/2024 in #help-developing-mods
Error Generating Visual Studio Files With CMD Or PowerShell
Update: This morning I decided to simply nuke my Unreal Editor installation and start over. This time I left the default UE installation folder name alone and put the starter project files in a subfolder. After re-integrating Wwise with the start project again, I used the context menu to generate the VS files and it worked without any errors! Now, instead of the file path looking like "C:\Programs\Unreal Engine 5.3.2-CSS-66 (raw project files stored here without a subfolder)" it now looks like "C:\Programs\Unreal Engine - CSS\SatisfactoryModLoader-master (project files stored in this subfolder)". Hopefully this helps someone else having the same issue. Thanks for the help and suggestions.
22 replies
SMSatisfactory Modding
Created by AtomicFallout757 on 10/21/2024 in #help-developing-mods
Error Generating Visual Studio Files With CMD Or PowerShell
I can't use the editor because I haven't generated the VS files. I'm not able to do anything with my mod files yet because I don't have UE fully set up.
22 replies
SMSatisfactory Modding
Created by AtomicFallout757 on 10/21/2024 in #help-developing-mods
Error Generating Visual Studio Files With CMD Or PowerShell
In the latest starter project? I can't use anything older to get the mod working on 1.0.
22 replies
SMSatisfactory Modding
Created by AtomicFallout757 on 10/21/2024 in #help-developing-mods
Error Generating Visual Studio Files With CMD Or PowerShell
Replacing / overwriting the old starter project files to get rid of them. Dragging and dropping the new files over the old files and clicking overwrite.
22 replies
SMSatisfactory Modding
Created by AtomicFallout757 on 10/21/2024 in #help-developing-mods
Error Generating Visual Studio Files With CMD Or PowerShell
Ok, I just finished downloading another copy of the latest starter project, replacing the old files and re-integrating Wwise into the project. Unfortunately it is still failing with the same error when using the context menu or CMD / PowerShell to generate the VS files.
22 replies
SMSatisfactory Modding
Created by AtomicFallout757 on 10/21/2024 in #help-developing-mods
Error Generating Visual Studio Files With CMD Or PowerShell
Hmm, sounds like it shouldn't be a problem then.
22 replies
SMSatisfactory Modding
Created by AtomicFallout757 on 10/21/2024 in #help-developing-mods
Error Generating Visual Studio Files With CMD Or PowerShell
I have the engine installed to a short file path, but could this be happening because I changed the installation folder name? I would think not, but I have ran into some programs that are sensitive to such changes.
22 replies
SMSatisfactory Modding
Created by AtomicFallout757 on 10/21/2024 in #help-developing-mods
Error Generating Visual Studio Files With CMD Or PowerShell
Generating the files through the context menu. The context menu error is longer but displays the same text at the end "Targets with a unique build environment cannot be built with an installed engine." as it does when I try using CMD or PowerShell instead.
22 replies
SMSatisfactory Modding
Created by AtomicFallout757 on 10/21/2024 in #help-developing-mods
Error Generating Visual Studio Files With CMD Or PowerShell
Yes, I tried that first but it failed. I am only updating a small mod and as such I didn't have anything worth keeping in my old Unreal Engine installation (aside from a few small files I backed up elsewhere) so I uninstalled it before installing the latest engine when I started.
22 replies